now this might sound like to egoistic, but I don't think removing SC's or any buildings will change the fact that 3-4 big guilds can't take on LoW
I mean, a guilds strength doesn't come from the # of SCs that guild can use, it comes from it's organization and coordination, if a guild has active leaders who map watch and coordinate its guild that guild will deliver results, if a guild doesn't have that then it wont, for example we have 10 people that are GBG leaders (we call them War Marshals) and these Marshals work around the clock to ensure LoW's victory, but they also burn out eventually and lose interest in the game because of to small wait periods between seasons, also there is a matter of how many people in your guild actually play GBG, in my guild the entire guild does, yes 60 players who do a minimum of 400 fights per season, while the majority does above 1k, and about 10-15 players manage to score from 1-3k, so even without SC's I would still have 60 players who are attrition capable compared to other guilds where only a % of the guild actually plays GBG daily and spends its attrition daily...
I'v seen LoW enemies claim "most of our players are US based, you will see when 8h GvG resets comes" then 8h GvG reset came, and we were still dominant because of how our guild is organized, then I'v seen enemy guilds claim when GBG comes you will see! then GBG came and we practically haven't lost 1 season since GBG started, they were using as a excuse the fact that we are allied with Mordor and that basically LoW and Mordor were securing each other at 150/160 advancements to gain map control and VP advantage, and then exchanging sectors later, but then multiple seasons came where we were separated from Mordor facing 3-4 big enemy guilds working together + 3-4 neutrals against us, and they still couldn't do anything, as a matter of fact we actually have to sabotage our own guild daily in order to be able to generate more fights for our guild, yes, we actually let the enemy win some sectors and expand, so that we could retake those sectors later, otherwise we simply wouldn't have anything to do, its sad and boring, whats even more sad and boring is that LoW enemies eventually gave up on the idea of beating LoW and are now just playing casual in protest, not trying to compete, they do it to "deny LoW rewards" but we manage to generate all those fights for our players regardless, because of the fact that we actually sabotage ourselves if we need to to get more fights, so all that the protesting enemy guilds are achieving is LoW's growth and their stagnation, increasing the gap of strenght in our favor as seasons progress
using # of SC's as a excuse for small guilds failures to compete is just that, a excuse, it comes down to how many fighters you have and how well you are organized...
the MMR system is definitely broken, guilds who aren't able to break trough from more then 2-3 sectors during the entire season regardless of who their opponent is do not belong in Diamond, or if those guilds belong in Diamond, then we are lacking a league for the heavy hitting guilds where they can actually see some competition and fun, a cross server Challenger League! and if anyone is gonna come and claim that writing a cross server challenger league is complicated, then Im really gonna start to question the ability of the devs to actually maintain this game, writing a cross server feature is actually pretty simple and easy to do, its been seen in many many games, and it's not like Inno would have to spend 8 months to develop a feature that wont be played, as it would be played by the top GBG guilds of each server.
in an ideal world leagues entire GBG would be cross server, leagues would be merged across all servers, and then the word Diamond League, Platinum League, Gold League, Silver League and so on would make sense and would serve its purpose, at current settings a 1 man guild can reach diamond if he's lucky enough to have several easy seasons where he would increase his MMR and then he loses it, drops, and re climbs back up, just pointless going up and down, and the leagues have no real meaning as the gap of power is not felt between the leagues, but if Inno is to cheap to fund a development of such a GBG, then at least what we need is a challenger league
Inno should stop thinking of new features, instead they should focus on improving what we have, as what we have is simply flawed and as a result of it many players are losing interest .... but thats a topic for a different thread