Surge
Brigadier-General
Great Building Theories
!This guide contains theories! Some may be implemented mechanics, and some may just be illusions.
PLEASE DO NOT FLAME ME FOR MISLEADING INFORMATION! THESE ARE THOUGHTS, NOT TRUTHS!
The Beginner Theory
People who start the game fresh on a new world have possibly a higher blueprint drop chance. This is supported by the following discoveries:
1) Only few buildings are open to players in the Bronze stage. Because of this, your choice of motivating or polishing is very small, which makes polishing same age buildings much easier.
2) It is very likely that the time played has an influence on drop rates. Considering that fresh players have spent only a few hours or days in the Bronze age and Colonial Age player have spent at least 4 months (disregarding diamond use), since the Colonial players had more time to get blueprints, in theory their chances should be decreased to balance things out.
The Similarity Theory
This theory is composed of nothing but personal experience. Starting on a new world, if one polishes EITHER ONLY Stilt Houses OR Potteries many times in succession uninterrupted, the chances of a blueprint dropping steadily increases until a blueprint has been dropped, which at that point resets the chances to default. This is plausible since I have gained 5 Blueprints for Statue of Zeus while following this method in just 3 days WITHOUT diamonds, but it is very difficult to get M/P dropped blueprints while in my Colonial Age Arvahall world. That may also be accounted by the Beginner Theory Thought 2.
The Same Technology Theory
This is quite unlikely to be true, but is plausible. After waking up, I dumped all my forge points to research Cultivation and start on Slingers by 4 points. After motivating 2 people right after putting forge points, I found yet another Statue of Zeus blueprint, albeit a dupe. My further thoughts on this may include:
1) Chances are increased in proportion to the percentage of the current Military technology undergoing research. This means that someone researching Imperial Guards at 70/80 points do not have a higher chance of finding a blueprint than someone researching Bronze Age Warriors at 7/8 points. Since both players are researching a tech with the same % completed, they should be the same.
2) Attacking a neighbor while researching a military tech might also have slightly increased chances of finding a blueprint. This theory thought has not been tested and therefore unconfirmed.
The Same Age Theory
This theory states that polishing or motivating someone's building that is in the same age as you or that player will net a higher drop chance. This works well in conjunction to the Beginner Theory. This is a very controversial theory.
The Inactivity Theory
It seems that players who have not polished or motivated in a long time (scaling from 1 week to 1 month) steadily increase their chances of finding a blueprint minimally. This means that after 1 month of sitting and doing nothing, polishing and motivating has a much higher chance of dropping a blueprint. After it does, chances reset to default.
PLEASE BEAR IN MIND THAT THESE ARE JUST THEORIES THAT MAY NOT BE TRUE AND NOT COMPLETELY CONFIRMED! IT IS POSSIBLE THAT NONE OF THESE ARE TRUE, BUT THESE CANNOT BE PASSED UP AND SHOULD BE RESEARCHED A BIT MORE!
!This guide contains theories! Some may be implemented mechanics, and some may just be illusions.
PLEASE DO NOT FLAME ME FOR MISLEADING INFORMATION! THESE ARE THOUGHTS, NOT TRUTHS!
The Beginner Theory
People who start the game fresh on a new world have possibly a higher blueprint drop chance. This is supported by the following discoveries:
1) Only few buildings are open to players in the Bronze stage. Because of this, your choice of motivating or polishing is very small, which makes polishing same age buildings much easier.
2) It is very likely that the time played has an influence on drop rates. Considering that fresh players have spent only a few hours or days in the Bronze age and Colonial Age player have spent at least 4 months (disregarding diamond use), since the Colonial players had more time to get blueprints, in theory their chances should be decreased to balance things out.
The Similarity Theory
This theory is composed of nothing but personal experience. Starting on a new world, if one polishes EITHER ONLY Stilt Houses OR Potteries many times in succession uninterrupted, the chances of a blueprint dropping steadily increases until a blueprint has been dropped, which at that point resets the chances to default. This is plausible since I have gained 5 Blueprints for Statue of Zeus while following this method in just 3 days WITHOUT diamonds, but it is very difficult to get M/P dropped blueprints while in my Colonial Age Arvahall world. That may also be accounted by the Beginner Theory Thought 2.
The Same Technology Theory
This is quite unlikely to be true, but is plausible. After waking up, I dumped all my forge points to research Cultivation and start on Slingers by 4 points. After motivating 2 people right after putting forge points, I found yet another Statue of Zeus blueprint, albeit a dupe. My further thoughts on this may include:
1) Chances are increased in proportion to the percentage of the current Military technology undergoing research. This means that someone researching Imperial Guards at 70/80 points do not have a higher chance of finding a blueprint than someone researching Bronze Age Warriors at 7/8 points. Since both players are researching a tech with the same % completed, they should be the same.
2) Attacking a neighbor while researching a military tech might also have slightly increased chances of finding a blueprint. This theory thought has not been tested and therefore unconfirmed.
The Same Age Theory
This theory states that polishing or motivating someone's building that is in the same age as you or that player will net a higher drop chance. This works well in conjunction to the Beginner Theory. This is a very controversial theory.
The Inactivity Theory
It seems that players who have not polished or motivated in a long time (scaling from 1 week to 1 month) steadily increase their chances of finding a blueprint minimally. This means that after 1 month of sitting and doing nothing, polishing and motivating has a much higher chance of dropping a blueprint. After it does, chances reset to default.
PLEASE BEAR IN MIND THAT THESE ARE JUST THEORIES THAT MAY NOT BE TRUE AND NOT COMPLETELY CONFIRMED! IT IS POSSIBLE THAT NONE OF THESE ARE TRUE, BUT THESE CANNOT BE PASSED UP AND SHOULD BE RESEARCHED A BIT MORE!
Last edited: