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New Idea: GBG - Handicap

Proposal
Revise the capture calculation in Guild Battleground with a Handicap system, similar to Golf (Sport).

1. Example Rank:
Guild 'Marvel' is Rank #1
Guild 'DC' is Rank #15

2. Both guilds are in same GBG round together.

3. Example Scenario: To capture a sector A1

Guild 'Marvel' will need complete 400 fights to capture it.
Guild 'DC' only need to complete 275 fights to capture the same sector.

This allow lower guild a fighting chance to win against the biggest dog in town.
This will enable more challenges and 'rush hours' for big guilds to keep up with pressure.
This will enable the majority of guilds are busy with fights.


Reason
Every round of Guild Battleground, the guild with biggest treasury and deep pockets will conquer the map within minutes at the beginning.
A swapping arrangement with 2nd biggest guild are locked in to keep their number of fightings to maximum.
The majority of the guilds in the same island are locked out for entire round, that is 12 days.

This is a fact for almost all battgrounds.
The current status quo enable the few getting all the fun while majority is with no fights very unbalanced.

Details
Very simple calculation to create a handicap system that Golf Sport use for centuries.

(Example Only)
#1 (+135 extra)
#2 (+110 extra)
-
#8 (+30 extra)
#9 (+15 extra)
#10 (= 0)
#11 (-15 less)
#12 (-30 less)


Note: The advancement calculation to next sectors with Camp, Towers, Forts remain unchanged in this proposal.

Balance/Abuse Prevention
No abuse is possible and GbG will be more balanced/interesting.
 
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joesoap

Major-General
This assumes that every guild is weaker than the 1s above it so where does the handicap stop? If #12 has 30 fights less then by the time you get to #50 then they have such a handicap that they'll only need to open the map to conquer a sector
 

Forwandert

Lieutenant-General
I think there should be a handicap system but just relating to the amount of players in the guild, a little like costs for opening GE. Ratios on fights per sector and good building costs.

The strongest will still have their advantage as their city build will still be taken into account but trying to race an 80 player guild in a 20 player guild with the average amount of players from each online does not make it worth attempting half the time.

Not everyone wants to sit in a maxed out guild.
 

Agent327

Overlord
Brilliant!. A handicap system based on a ranking that is flawed according to many. A ranking that can be abused and this system can not be??????
 

DESYPETE

Lieutenant
is this a wind up ?
how many more times do the strong have to be weakend in order for other players to feel they can win ?
 
This assumes that every guild is weaker than the 1s above it so where does the handicap stop? If #12 has 30 fights less then by the time you get to #50 then they have such a handicap that they'll only need to open the map to conquer a sector
it doesnt have to be incremental of 15, could be 5 - whatever amount works best.
The goal is to have more players fight in the round rather than just 2 guilds while 6 are locked out.
btw - players are handicapped per tier (diamond/platinum/etc) so handicap will not be dramatically huge difference however is a challenge for #1.
 

vrg1

Private
You've killed GBG and this will not make any difference. Sin had a world wide war to stop farming by the coalition's of big guilds . We negotiated a format of agreeing each season to everyone having one base with support that was off limits to take . This gave the smaller guilds good support to farm around themselves and the larger guilds free space to fight. With rules of no loading, no holding and not deleting support every guild had a fair chance to play. Set ranking just gave incentive to do better.

Now there is just two guilds fighting and everything else is dead. There is no cooperation, no negotiation, no talking, no strategy, no fairness and no reason to compete. No real ranking is just no incentive to do better.

A long-term game does not need a short term Championship. Any success today means nothing tomorrow. With GvG gone and GBG dead and no incentive to achieve global ranking this game is on the verge of breaking up. If Sin can devise a system that work's well under the last format then please ask your developers to use their imagination rather than copying some RL soccer nonsense .
 

Forwandert

Lieutenant-General
If Sin can devise a system that work's well under the last format .

Not sure what a sin is guessing a guild but pretty much every server ran by those rules since about week 2 of gbg starting for years, till a few months or upto a year before the changes, by then everyone had already merged into these mega guilds and stopped the negotiations. Kinda glad it ended those chat/neg groups where full of some very strange people taking a game way too seriously. There wasn't a direct link to the negotiations on Front lawns/non deletion etc stopping and the gbg changes though.

It wasn't just a thing in the bubble you're playing that sin devised.
 
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DESYPETE

Lieutenant
You've killed GBG and this will not make any difference. Sin had a world wide war to stop farming by the coalition's of big guilds . We negotiated a format of agreeing each season to everyone having one base with support that was off limits to take . This gave the smaller guilds good support to farm around themselves and the larger guilds free space to fight. With rules of no loading, no holding and not deleting support every guild had a fair chance to play. Set ranking just gave incentive to do better.

Now there is just two guilds fighting and everything else is dead. There is no cooperation, no negotiation, no talking, no strategy, no fairness and no reason to compete. No real ranking is just no incentive to do better.

A long-term game does not need a short term Championship. Any success today means nothing tomorrow. With GvG gone and GBG dead and no incentive to achieve global ranking this game is on the verge of breaking up. If Sin can devise a system that work's well under the last format then please ask your developers to use their imagination rather than copying some RL soccer nonsense .
your right in so much of what you say
what the game devs dont seem to have understood is not everyone gives a toss about guilds, a lot of players just enjoy playing this game as best as they can as a single player
it started out as a player v player game and guilds were only useful for getting players polished and motivated and maybe some swap threads for gbs
the more stronger figthers you had in the guild the higher up the guild was in the rankings so it was based on individual players rather than anything else
they brought in gvg to try to force players into guilds and get guilds working and its never happend
gbg is the same all players want is to make free goodies and they have to fight a bit to get some other than that no one is interested in ranks
there are only a few who are guild mad and think rank of the guild is there life, and i guess they must think all players feel the same ? but they dont
 

Agent327

Overlord
it started out as a player v player game and guilds were only useful for getting players polished and motivated and maybe some swap threads for gbs
the more stronger figthers you had in the guild the higher up the guild was in the rankings so it was based on individual players rather than anything else

You really don't know what you are talking about. Guild ranking was based on the total of guild member points, so having a big guild mattered. Also, most ranking points came from high level GB's, not from fighting.
 

vrg1

Private
Sin as in Sinerania...the world..... every guild had agreed to a format of play that allowed every guild playing a fair chance. Inno provides the playground but we made the rules for GBG fair for everyone. Farmers could farm and fighter's could fight all in the same map at the same time.

We abolished Farming (as in big guilds cooperating and trapping everyone else) and had a great time. Guilds could still very much fight and compete for the season win or global ranking and disadvantaged guilds where given the space and support to compete (if they wanted to) or farm around themselves (if they didn't).

This is a game and a world WE create and if some world's want to be Farmers and others in their world dislike it then it's up to them to do something about it ... not change the game because they can't find a solution for themselves... it's up to each world to create it's own path....we chose a path of cooperative play... to create a fair playing field and a space where all types of player's can play together.

I don't know what the rest of the world's created but I do know that Inno trying to fix other people's problems, Farming by the sounds of it, has completely destroyed an awesome creation in Sinerania put together by a lot of good people.
 

vrg1

Private
And I kinda like the negotiations... it's a game of people ... what better way to get to know them than talk.... and our negotiations gave way to an basic format that we all agreed on so the negotiations where a way to simply formalise the season and have a chat. Sure there is the odd "emotion" and what a great learning space to "improve".
 

vrg1

Private
Desypete : not all players care about free goodies ...I couldn't care less... there are a diverse group of people playing for different reasons ... it's an escape from a crappy life, it's catching up with friends around the world, it's being part of a team, it's a lot of people with a lot of reasons for why they play. Some are happy alone and some happy fighting for something, but they are happy either way, that doesn't make one way better than the other.
 

vrg1

Private
And no
Not sure what a sin is guessing a guild but pretty much every server ran by those rules since about week 2 of gbg starting for years, till a few months or upto a year before the changes, by then everyone had already merged into these mega guilds and stopped the negotiations. Kinda glad it ended those chat/neg groups where full of some very strange people taking a game way too seriously. There wasn't a direct link to the negotiations on Front lawns/non deletion etc stopping and the gbg changes though.

It wasn't just a thing in the bubble you're playing that sin devised.
You are incorrect in your assumptions....yes there (possibly) was negotiations previously but the system developed on Sinerania was unique.... I was present when it was developed and put forward to all the guilds and all the guilds refined it over time.

I have outlined the format in the first paragraph and it's aim was to STOP the big guilds from dominating and farming GBG.

We all know our worlds guilds and theirs strengths, better than Inno ever will, who better to establish "fairness" in GBG than the guilds in the season....our negotiations gave better "fairness" because we knew each guild's abilities...it didn't matter if there was 10 people or 80 people ...we know their strength so we can make it fair and agree to the support needed by each team.

The negotiations where NOT "let's all farm together" but every guild has ONE base (with relevant support for the guild, untouchable) and then let's fight for everything else. It set up great races and great competition.
 
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