DeletedUser109935
Proposal: So many folks have oodles of excess inventory from previous and current ages that will not be used. You used to have a gift icon which was never implemented, but at one time gave the folks hope that there was worth to their stored items. I propose that the excess inventory can be "salvaged" as a prize or special reward, much as you have the one-time storage feature. What would the gamer get in return? Coins and production would be boring and, frankly, not much of an incentive. You could give them a choice of 3 prizes, e.g., 1) FP's (the amount of FP's according to the era of the item), or 2) Medals (again the amount according to the era of the item, or 3) a victory tower.
Have you checked for similar ideas?: Yes, I have checked for similar ideas. There is a similar posting from jankfixer, but it does not include a solution.
Reason: #1, It gives you options for new and (hopefully) interesting new features and/or awards. #2, it gives the player value to his/her excess inventory (and ends the thought "another useless award").
Details: Special Award: salvage 1 piece Excess Inventory. I would not suggest the very small awards such as decorations be included in salvage.
Balance: It can't hurt anything. It will improve morale.
Visual Aids: I'm not that talented.
Have you checked for similar ideas?: Yes, I have checked for similar ideas. There is a similar posting from jankfixer, but it does not include a solution.
Reason: #1, It gives you options for new and (hopefully) interesting new features and/or awards. #2, it gives the player value to his/her excess inventory (and ends the thought "another useless award").
Details: Special Award: salvage 1 piece Excess Inventory. I would not suggest the very small awards such as decorations be included in salvage.
Balance: It can't hurt anything. It will improve morale.
Visual Aids: I'm not that talented.
Last edited by a moderator: