Is there a thread/page which details the changes that will be made in the tech tree?
There a few of us on this thread still waiting for the above quoted question to be answered.
Your time and attention are appreciated.
I've recalculated the goods needed for PA tech and i'm shocked, here they are (feel free to correct me if i made a mistake): Gold:+135000, Supplies:+400000, Bassalt:-70, Tar:+100, Brass:+80, Gunpowder:-90, Porcelan:+100, Rubber:+100, Explosives:+180, Machine Parts: +140, Gasoline:+130, Tinplate:+200, Silk:-130, Asbestos:+150
There a few of us on this thread still waiting for the above quoted question to be answered.
Your time and attention are appreciated.
No FOE official release of what the changes were, but a post on the previous page by a fellow player details some if not all
From the screwed up way Neighborhood merges work, then this "balancing act" with the recalculation after the fact, not having the second great building ready @ release plus how the 2x2 roads (don't) work I would have to say this is the most unimpressive era released to date in terms of having kinks/bugs worked out etc. I think I will make an Idea thread to rename this era from the "Progressive Era" to the "Regressive Era"...meh
There were some goods and cost changes in regards to unlocking with below-PE goods as well, but biggest and most notible change by far was the big addition of PE goods needed to unlock later PE researches. When it used to take about 100-200 of each PE goods to complete total PE research tree, then after the changes it takes 300-350 of each. Some of the bigger additions I can recall atm are extra 180 explosion to unlock snipers, 140 machine parts to unlock public transport, 90 tin to unlock recreation, 110 tin to unlock highrises and 130 gasoline+150 asbestos to unlock parks.