some new map material would be great
Something new would be amazing. Not another world but can we have some expansions on what we have already got. More space in GvG for a start. Something new sorry to say this game is getting boring all we get is the same stuff over and over. The same old events with the same quests
the 750 diamond reward do you have to have it on the new city? or can you move it to a different city as my main account is on cigard ?
Are we playing the same game? The game is totally balanced to favour small guilds. Top guilds have to cough up thousands of goods for every new sector, while small guilds basically don't need to worry about being spotted while sieging, because their siege costs are a joke and their siege troops appear magically out of nowhere. The good guilds get so far because they work many times harder than the jealous whiners who complain about how hard it is to get a foothold on the map, when the game mechanics practically make it hard NOT to gain a foothold if you just put the minimum amount of effort into it.The reason its a mess is that it was badly designed in the first place. All the big guilds scramble for places in a map and the small guilds don't have a cats chance. Its totally biased and a goods guzzling pit.
Are we playing the same game? The game is totally balanced to favour small guilds. Top guilds have to cough up thousands of goods for every new sector, while small guilds basically don't need to worry about being spotted while sieging, because their siege costs are a joke and their siege troops appear magically out of nowhere. The good guilds get so far because they work many times harder than the jealous whiners who complain about how hard it is to get a foothold on the map, when the game mechanics practically make it hard NOT to gain a foothold if you just put the minimum amount of effort into it.
I mean, obviously the small guilds can't really conquer huge territories, because if they did, the game mechanics would start punishing them as well, and without enough people producing, it's hard to pay those insane siege costs. But you're not really arguing that it should be possible, right? A small territory far a small guild, a big one for a big guild, it's only fair.
Are we playing the same game? The game is totally balanced to favour small guilds. Top guilds have to cough up thousands of goods for every new sector, while small guilds basically don't need to worry about being spotted while sieging, because their siege costs are a joke and their siege troops appear magically out of nowhere. The good guilds get so far because they work many times harder than the jealous whiners who complain about how hard it is to get a foothold on the map, when the game mechanics practically make it hard NOT to gain a foothold if you just put the minimum amount of effort into it.
I mean, obviously the small guilds can't really conquer huge territories, because if they did, the game mechanics would start punishing them as well, and without enough people producing, it's hard to pay those insane siege costs. But you're not really arguing that it should be possible, right? A small territory far a small guild, a big one for a big guild, it's only fair.
I think your missing the point. the game is designed to never end and the only way to keep players on this game for years is to prevent any guild from winning. Today its impossible for any guild to win due to the siege costs and the free siege troops which mean smaller guilds can always attack larger ones at no cost while a lots sector to a large guild will cost 6 or 7k of each goods to recapture