DeletedUser6603
Agreed
I like the changes to the artillery against heavy units but do not like the reduction in attack
I like the changes to the artillery against heavy units but do not like the reduction in attack
This is not a new feature. The Countess was explaining for a previous post, where someone asked if we'll be seeing the defending armies for our neighbors from now on. That was confirmation that we won't, that part remains the same (we'll only see the defending armies of sectors).
Good adjustments on long range units, specially for PE artillery (tanks were too powerful)
I didn't notice any change to PE artillery in the announcement ??
The previous system was as you describe... if I understand correctly, the new system allows a unit to be used in both attack and defense simultaneously. So if you are attacked by a player while you yourself are fighting a battle, the potential now exists for the same unit to be fighting both defensively and offensively at the same time.
It also makes no since how your defensive army is fully healed after they go through consecutive battles. It's a game; it's not easy to make everything realistic
Nooooo, don't reduce the att of the artillery!!! Innogames, what have u done?! :'(
Somebody after my own heart, what world are you operating on Doomdigger, by the way they work just as well against faststill don't like it. i always use them against ranged and light melee too, which will be harder now...