DeletedUser113110
Ok, so here is the replacement for GvG I am proposing:
Idea:
Instead of GvG, I am proposing Guild Challenges.(GC)
Proposal:
Guild Challenges are a fusion between GE and GvG that is accessible on both mobile and PC. This will bring more fairness into the game.
Is this posted before?
Not anywhere that I could find...
Details:
So, basically, GC is split into seven fortresses. Each guild controls one, and tries to get to the middle first. Barbarians(or Celts) control the land between the middle and the seven fortresses.
Each Center Fortress is guarded by six Barbarian Overlords. They drop items as they go like coins, forge points, and more. An army to defeat an Overlord consists of 40 troops from at least five members, which needs to be within 1 age of each other(I.e. AF, OF, and VF troops can go together, but not IA, HMA and LMA.)
As you get closer to the middle it gets harder. Each attacking army is formed by at least two players. Barbarian troops are from 2 to 16 in each wave(1-3waves of battle), and the limit of troops to attack normal Barbarians is 16.
The Center Fortress is guarded by an assortment of 8 troops per age in a wave. This includes the Champion, a Rouge, a Flag Holder, a Drummer, and the other units. There is 17 ages(so 17 waves), and the maximum troops is 100 to attack, from 10 players at least. The guild that first conquers the Center Fortress wins and gets 5000 Guild Points, and also an assortment of prizes both to the Guild Treasury and the members.
Balance:
Well GC needs to have good grouping(I.e. No Level 60 vs Level 15). GvG will be cancelled.
Abuse Prevention:
As aforementioned.
Visual Aids:
Sorry folks. No photos.
Summary:
Guild Challenges is a replacement to GvG. I hope you will like this idea.
Idea:
Instead of GvG, I am proposing Guild Challenges.(GC)
Proposal:
Guild Challenges are a fusion between GE and GvG that is accessible on both mobile and PC. This will bring more fairness into the game.
Is this posted before?
Not anywhere that I could find...
Details:
So, basically, GC is split into seven fortresses. Each guild controls one, and tries to get to the middle first. Barbarians(or Celts) control the land between the middle and the seven fortresses.
Each Center Fortress is guarded by six Barbarian Overlords. They drop items as they go like coins, forge points, and more. An army to defeat an Overlord consists of 40 troops from at least five members, which needs to be within 1 age of each other(I.e. AF, OF, and VF troops can go together, but not IA, HMA and LMA.)
As you get closer to the middle it gets harder. Each attacking army is formed by at least two players. Barbarian troops are from 2 to 16 in each wave(1-3waves of battle), and the limit of troops to attack normal Barbarians is 16.
The Center Fortress is guarded by an assortment of 8 troops per age in a wave. This includes the Champion, a Rouge, a Flag Holder, a Drummer, and the other units. There is 17 ages(so 17 waves), and the maximum troops is 100 to attack, from 10 players at least. The guild that first conquers the Center Fortress wins and gets 5000 Guild Points, and also an assortment of prizes both to the Guild Treasury and the members.
Balance:
Well GC needs to have good grouping(I.e. No Level 60 vs Level 15). GvG will be cancelled.
Abuse Prevention:
As aforementioned.
Visual Aids:
Sorry folks. No photos.
Summary:
Guild Challenges is a replacement to GvG. I hope you will like this idea.