DeletedUser
Proposal:
Change the bonus from defensive great buildings so that they boost both the attack and defense of the defending army. This does not apply to watchfires.
Have you checked the forums for the same or similar idea?
Yes, I've done some searches for "defense", "defensive boost", defensive great building" and "defending attack" but couldn't find anything.
Reason:
There's actually 2 reasons to why I think that should be done.
Firstly, the attacker already have a huge advantage becouse he/she is able to manually control the attacking army, while the defender must rely on the AI. As we all know, the AI tends to do some really dumb moves sometimes, for instance, putting a heavy unit in a forest.
Secondly, having a good defense but a poor attack wont really help much. Sure, the defensive boost helps the units to take more damage, but for what use is that if the defending army cant hit back hard? I'm an attacker myself, and I have enough experience to say that I know that defense is worth nothing if the unit can't hit back hard enough to do moderate damage.
Let's say that an attacker with 50% bonus attacks a defender with 50% bonus. The attackers attack will get compensated by the defenders defense, it will basicly result in 0. BUT, this isn't the end of the story. The attacker still holds 50% bonus to the defense. This means that the defender will make even less damage. And as this wouldn't be enough, the defender is already in a bad position becouse they are controlled by the AI.
And to be clear, I'm not saying that the defensive army should be controlled by the player as this would just result in even more problems. What I am saying is; Let defensive GBs boost both defense and attack.
Details:
All stats and all mechanics will work in the exact same way. The only difference would be that defensive great buildings should boost both the defense and attack.
Cathedral of St. Basil & Deal Castle
(The examples below do not show the values of coins and medals. Note that this means that they are unchanged. Please note that this change doesnt apply on watchfires).
Visual Aids:
None.
Balance/Abuse Prevention:
This cannot be abused as there's only 2 defensive great buildings currently in game and players will be able to reach a maximum of 200% boost from defensive great buildings which will be matched by the maximum of 150% from offensive great buildnings. Keeping in mind that the remaining 50% is matched by the players advantage over the AI, this will improve the balance.
Change the bonus from defensive great buildings so that they boost both the attack and defense of the defending army. This does not apply to watchfires.
Have you checked the forums for the same or similar idea?
Yes, I've done some searches for "defense", "defensive boost", defensive great building" and "defending attack" but couldn't find anything.
Reason:
There's actually 2 reasons to why I think that should be done.
Firstly, the attacker already have a huge advantage becouse he/she is able to manually control the attacking army, while the defender must rely on the AI. As we all know, the AI tends to do some really dumb moves sometimes, for instance, putting a heavy unit in a forest.
Secondly, having a good defense but a poor attack wont really help much. Sure, the defensive boost helps the units to take more damage, but for what use is that if the defending army cant hit back hard? I'm an attacker myself, and I have enough experience to say that I know that defense is worth nothing if the unit can't hit back hard enough to do moderate damage.
Let's say that an attacker with 50% bonus attacks a defender with 50% bonus. The attackers attack will get compensated by the defenders defense, it will basicly result in 0. BUT, this isn't the end of the story. The attacker still holds 50% bonus to the defense. This means that the defender will make even less damage. And as this wouldn't be enough, the defender is already in a bad position becouse they are controlled by the AI.
And to be clear, I'm not saying that the defensive army should be controlled by the player as this would just result in even more problems. What I am saying is; Let defensive GBs boost both defense and attack.
Details:
All stats and all mechanics will work in the exact same way. The only difference would be that defensive great buildings should boost both the defense and attack.
Cathedral of St. Basil & Deal Castle
(The examples below do not show the values of coins and medals. Note that this means that they are unchanged. Please note that this change doesnt apply on watchfires).
Level | Military Boost (Attack & Defense) (when defending) |
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |
6 | 60% |
7 | 70% |
8 | 80% |
9 | 90% |
10 | 100% |
Visual Aids:
None.
Balance/Abuse Prevention:
This cannot be abused as there's only 2 defensive great buildings currently in game and players will be able to reach a maximum of 200% boost from defensive great buildings which will be matched by the maximum of 150% from offensive great buildnings. Keeping in mind that the remaining 50% is matched by the players advantage over the AI, this will improve the balance.