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Defense versus attack bonus

  • Thread starter DeletedUser114563
  • Start date

DeletedUser96901

you want that overpowered attackers get even more power

accept it that other spend many space to be unbeatable in defense
space not used for something useful

but you want an owerpowered mega useful building
because the attack boost would be in all fights

defence boost is only useful against neighbors
so actually useless

10% attack boost (like from spring event set) is much more useful than 50% from watchfires

I've been playing the game for 4 years now
and still you think that the attacker has a disadvantage and for that reason the game needs attacking buildings ?
 

DeletedUser114563

Where do you come from and what game do you play ?
Are you ok ?
Tell me of only 1 overpowered attacker in Arvahall, Houndsmoor, Brisgard or Dinegu so I can personally message them and ask them how they get ( for example ) +1 000 attack bonus, instead of me wasting my time here with useless replies.
 

DeletedUser96901

you still don't get it
people don't need 1000 attack bonus to be overpowered

attackers are overpowered if defenders with the same boost lose 100% of the battles

and with 1000 attack boost the defender must have at least 3500 defense boost to defend successful
 

DeletedUser96901

What do you define overpowered ?
overpowered in FoE means
both sides have literally the same strength (in numbers = boosts)
but in truth attacker wins in 100%

in a balanced game with both sides equally strong both sides would win in 50%

you even win with 300% against 1000%
wtf: if that isn't overpowered
 

DeletedUser114563

Tell me of only 1 overpowered attacker in Arvahall, Houndsmoor, Brisgard or Dinegu so I can personally message them and ask them how they get ( for example ) +1 000 attack bonus, instead of me wasting my time here with useless replies.
 

DeletedUser96901

What do you define overpowered ?
You talk in riddles !!
overpowered in FoE means
both sides have literally the same strength (in numbers = boosts)
but in truth attacker wins in 100%

in a balanced game with both sides equally strong both sides would win in 50%

you even win with 300% against 1000%
wtf: if that isn't overpowered
 

DeletedUser96901

) +1 000 attack bonus, instead of me wasting my time here with useless replies.
tell me one attacker who needs 1000 attack bonus to win battles

oh wait: I know where you can find one
in the mirror
 

DeletedUser114563

If I could easily get ( let's say in a moth or two ) +1 000% attack bonus I wouldn't be wasting my time replying to all these useless replies.
And my guild members would be able to take revenge every time.
 

Praeceptor

Lieutenant Colonel
As it stands, most attacking players have their armies well structured - they can beat a defense of 600% boost with an attack of 250%. The numbers don't have to be the same to make it evenly balanced. Having a 1000% att bonus would be pretty pointless in my view (although it would make auto battles easier!).
 

DeletedUser114563

Thousands of players would be very happy and the morons that plunder you would think twice before plundering you again. You have to plunder them so that they stop.
 

DeletedUser96901

if you could easily get 1000% attacker then the defenders must easily get 3500% to be able to defend against people with 1000%
 

DeletedUser96901

Thousands of players would be very happy and the morons that plunder you would think twice before plundering you again. You have to plunder them so that they stop.
if you get plundered and defending is SO easy why not defending yourself ?

btw
only if you can win that doesn't mean that you can plunder

I plunder. I have no real defense. only 0/21 boost from event buildings
but I collect in time
 

DeletedUser114563

Stop talking in riddles :(
You don't know what you're saying :(
 

DeletedUser96901

yes this tread is nonsese
you want more attack because defense is to strong
but on the other side the people who need that attack can't defend them because their defense is too weak

you need a better defense
 
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