DeletedUser
Proposal: This is a simple one. The default defense of a city is currently 2 spearfighters (light infantry of the Bronze age). I propose that instead the default defense is simply 2 light infantry from the age the player is currently in. This just makes more sense, as it seems strange to attack a later-age city, particularly Colonial age or higher, and see spears in defense.
On one side of this coin, it is a small boost to aggressive players, since it would normally mean that the default defense is worth more VP's to defeat. This also means that passive/stubborn players cannot thwart aggressive players by removing their defense and making their city worth very few Victory Points (unless they have access to low-point troops, such as rogues, and just place one in defense).
Regardless, a change of this type wouldn't have a major impact for combat decisions (since these "default defense" players are normally attacked anyways by aggressive players), and, whereas I understand this is a game and isn't necessarily "realistic", it does seem odd to roll your army into a 19th-20th century city, filled with industrial buildings, and see a couple of guys wielding pointy sticks as their "defense". :confused:
On one side of this coin, it is a small boost to aggressive players, since it would normally mean that the default defense is worth more VP's to defeat. This also means that passive/stubborn players cannot thwart aggressive players by removing their defense and making their city worth very few Victory Points (unless they have access to low-point troops, such as rogues, and just place one in defense).
Regardless, a change of this type wouldn't have a major impact for combat decisions (since these "default defense" players are normally attacked anyways by aggressive players), and, whereas I understand this is a game and isn't necessarily "realistic", it does seem odd to roll your army into a 19th-20th century city, filled with industrial buildings, and see a couple of guys wielding pointy sticks as their "defense". :confused: