DeletedUser
Proposal: Hi, I would propose to change the polish/motivation awards
Have you checked the forums for the same or similar idea
yes, it was such an idea a month ago,but its missing nowadays
Reason:
1.Advancing further in ages, the 20 gold is very small award to those who click on the polish/motivate button.
2.Making the diamond buildings a little bit more advanced, so the people will have one more reason to build them.
3.Owner of the kingdom cannot easily announce what should be motivated/polished. Most often should change the city name in order to this announcements.
Details:
1. Motivating non-premium gold buildings - on doing so you get 25% of the gold income of this building (you motivate apartment house you get 132 coins)
2. Motivating premium gold buildings - on doing so you get 33% of the gold income of that building
3. Motivating non-premium production building - on doing so you get 25% of the hour production in gold (lets say you motivate a brewery - you get 100 coins)
4. Motivating premium production buildings - on doing so you get 33% of the hour production in gold
5. Polishing non-premium culture buildings - on doing so you get 12% of the culture boost in coins (motivating a Library will give you 113 gold)
6. Polishing premium culture buildings - on doing so you get 25% of the culture boost in coins (motivating palace gives you 375 gold!!!)
7. Polishing non-premium decorations - 20 gold
8. Polishing premium decorations - 50 gold
9. Cleaning the pathways - gives 20 happiness to the owner of the village/ 20 gold rewarded to the visitor who has cleaned the pathways
10. Making a small changes in the action buttons on the left hand side, when visiting a friend. Maybe there the owner of the village could put a text to be displayed, as for example " Please Motivate My Apartment houses" or "Please Polish my Library", maybe even you can order your requirements.
I think that this will keep up the will of players to constantly visit their allies and motivate or polish them
Visual Aids:
NONE
Balance/Abuse Prevention:
Balance. This will not change dramatically the incomes in the ages up to the iron age, as the biggest income would be 25 gold. And you have the fixed gold income from decorations, paths. Starting from EMA though there will be a sharp increase in the income, in parallel with the increase in your daily income. In LMA on polishing/motivating 80 alliance members you would gain up to 10 000 gold in a day. In comparison to 1600 what is now a days it is an increase of 6-7 times. I do not think it will change the balance in game, as this is practically an hour income, similar to the income one gains in earlier ages. Still the people will be more motivated to visit their neighbors, making the active guild more attractive, and keeping the regular interactions between players even in the late stages of the development.
No possibility to Abuse this feature, unless some bug exists like motivating infinite times a neighbor....
Best regards,
Dimitar
Have you checked the forums for the same or similar idea
yes, it was such an idea a month ago,but its missing nowadays
Reason:
1.Advancing further in ages, the 20 gold is very small award to those who click on the polish/motivate button.
2.Making the diamond buildings a little bit more advanced, so the people will have one more reason to build them.
3.Owner of the kingdom cannot easily announce what should be motivated/polished. Most often should change the city name in order to this announcements.
Details:
1. Motivating non-premium gold buildings - on doing so you get 25% of the gold income of this building (you motivate apartment house you get 132 coins)
2. Motivating premium gold buildings - on doing so you get 33% of the gold income of that building
3. Motivating non-premium production building - on doing so you get 25% of the hour production in gold (lets say you motivate a brewery - you get 100 coins)
4. Motivating premium production buildings - on doing so you get 33% of the hour production in gold
5. Polishing non-premium culture buildings - on doing so you get 12% of the culture boost in coins (motivating a Library will give you 113 gold)
6. Polishing premium culture buildings - on doing so you get 25% of the culture boost in coins (motivating palace gives you 375 gold!!!)
7. Polishing non-premium decorations - 20 gold
8. Polishing premium decorations - 50 gold
9. Cleaning the pathways - gives 20 happiness to the owner of the village/ 20 gold rewarded to the visitor who has cleaned the pathways
10. Making a small changes in the action buttons on the left hand side, when visiting a friend. Maybe there the owner of the village could put a text to be displayed, as for example " Please Motivate My Apartment houses" or "Please Polish my Library", maybe even you can order your requirements.
I think that this will keep up the will of players to constantly visit their allies and motivate or polish them
Visual Aids:
NONE
Balance/Abuse Prevention:
Balance. This will not change dramatically the incomes in the ages up to the iron age, as the biggest income would be 25 gold. And you have the fixed gold income from decorations, paths. Starting from EMA though there will be a sharp increase in the income, in parallel with the increase in your daily income. In LMA on polishing/motivating 80 alliance members you would gain up to 10 000 gold in a day. In comparison to 1600 what is now a days it is an increase of 6-7 times. I do not think it will change the balance in game, as this is practically an hour income, similar to the income one gains in earlier ages. Still the people will be more motivated to visit their neighbors, making the active guild more attractive, and keeping the regular interactions between players even in the late stages of the development.
No possibility to Abuse this feature, unless some bug exists like motivating infinite times a neighbor....
Best regards,
Dimitar