DeletedUser103052
Proposal:
A 'battle commander' unit, kind of like a General, they can be improved upon, their attack and defence increased through battle experience and diamonds. Of course each stat would have a cap depending on your age, but it would be a superior unit to all others of the same age, and strictly limited to one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Ideas have been presented on having units gain experience, but I believe the limiting of this to just the one unit and the abuse prevention sets this idea apart from them.
Reason:
This idea would cause more people to want to battle in order to get the max level on their battle commander, thus helping their defence through game play (Or diamonds, got to make it lucrative!).
Details:
There will be a single unit (Who cannot be lost if killed in battle) that is able to gain experience through offensive battles. This experience can then be used to increase the unit's health, attack and defence (Maybe even purchase a single ability). These gains would be capped (As to not would open all sorts of abuse) depending on your age. The battle commander would be better than any other unit of the same age, but still be challenged by higher age units. Each player could only ever have one, which cannot be lost or deleted.
Also, it could have a talent tree of sorts where the experience is spent, so people can tailor it to their specific play styles.
Examples of talents could include; +1% attack to all units in army. +1% chance of a critical hit. +5% health to the commander only. etc. (Better talents would cost more experience, naturally) and perhaps not all talents could be attained, so people would have to choose what they think is best/suits their play-style best.
Balance:
It will cause all players to have one stronger unit in their army, but all players would have one, and their stats would be capped.
Abuse Prevention:
Cap the values of health, defence, attack, speed (Everything) depending on the players age. Have only one unit per person that is permanent.
Summary:
A unit to lead your units in battle, stronger than any others of the same age and upgradable. A way to encourage more people to fight without giving too much of an advantage to those that do so religiously.
It also gives the opportunity for profit in the game, as diamonds can be used instead of experience.
Edit: In case it wasn't clear.. this unit CAN be killed in battle.. but it is not lost forever if it is killed (As is the case with regular units).
A 'battle commander' unit, kind of like a General, they can be improved upon, their attack and defence increased through battle experience and diamonds. Of course each stat would have a cap depending on your age, but it would be a superior unit to all others of the same age, and strictly limited to one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Ideas have been presented on having units gain experience, but I believe the limiting of this to just the one unit and the abuse prevention sets this idea apart from them.
Reason:
This idea would cause more people to want to battle in order to get the max level on their battle commander, thus helping their defence through game play (Or diamonds, got to make it lucrative!).
Details:
There will be a single unit (Who cannot be lost if killed in battle) that is able to gain experience through offensive battles. This experience can then be used to increase the unit's health, attack and defence (Maybe even purchase a single ability). These gains would be capped (As to not would open all sorts of abuse) depending on your age. The battle commander would be better than any other unit of the same age, but still be challenged by higher age units. Each player could only ever have one, which cannot be lost or deleted.
Also, it could have a talent tree of sorts where the experience is spent, so people can tailor it to their specific play styles.
Examples of talents could include; +1% attack to all units in army. +1% chance of a critical hit. +5% health to the commander only. etc. (Better talents would cost more experience, naturally) and perhaps not all talents could be attained, so people would have to choose what they think is best/suits their play-style best.
Balance:
It will cause all players to have one stronger unit in their army, but all players would have one, and their stats would be capped.
Abuse Prevention:
Cap the values of health, defence, attack, speed (Everything) depending on the players age. Have only one unit per person that is permanent.
Summary:
A unit to lead your units in battle, stronger than any others of the same age and upgradable. A way to encourage more people to fight without giving too much of an advantage to those that do so religiously.
It also gives the opportunity for profit in the game, as diamonds can be used instead of experience.
Edit: In case it wasn't clear.. this unit CAN be killed in battle.. but it is not lost forever if it is killed (As is the case with regular units).
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