DeletedUser
Mamcat, I believe you are trying to bully people into not plundering, which is after all just playing by the rules. Petition InnoGames to provide no plunder servers if it's such an issue for you.
Mamcat, I believe you are trying to bully people into not plundering, which is after all just playing by the rules. Petition InnoGames to provide no plunder servers if it's such an issue for you.
Clearly plundering is a matter of playing style and a personal choice. Please consider that the further in the game you go, the more you have to loose. I don't loose 6 coins when someone plunders one of my houses we are talking 280 or more depending on the house type and the happiness points. I'm not talking about 30 supply points, I'm talking about 1500, and the real issue is the numbers don't matter one wit because when it comes down to it, it is taking coins, points or materials that someone is actively working to collect to progress in the game, and for some people it's not a single hut but 10 every day.
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As for being part of the game? It's a choice in playing style.
Indeed it is, and there are many playing styles and personal choices. They do not necessarily have to be yours, and that is something that needs to be accepted. Of course, you can ask people not to plunder you, but it's just as "bad" to force them not to plunder.
I'm confused. How is the portion quoted (or anything I've said in the thread for that matter) "forcing someone not to plunder" or demonstrating a lack of acceptance of multiple playing style choices?
Seems like your demanding someone should not plunder you, thus trying to force the not to plunder.I sent letters to 10 players above or in the same age, asking for their help in teaching player so and so to be more honorable.
I posted in my profile that player so and so liked to "attack and rob old ladies" and asking all other players to consider a trade embargo against player so and so.
I informed my guild that player so and so was not playing in a civilized manner. They attacked said player and sent notes that they would attack and plunder on a daily basis if necessary.
I attacked (but did not plunder) said player and kept watch on his production.
I pointed out to said player, that I had twice attacked and won but not plundered, and told him that I had noted exactly when his production was ripe for picking. I think, I may have "suggested" that information could be shared with my guild or even the whole neighborhood.
Eh! Here.
Seems like your demanding someone should not plunder you, thus trying to force the not to plunder.
I'm confused.:confused: How is the portion quoted (or anything I've said in the thread for that matter) "forcing someone not to plunder" or demonstrating a lack of acceptance of multiple playing style choices?
I totally agree and its a much faster way of building up goods, I am sitting on 18 military buildings from archers upAll players are diferent. Somebody trading, producing, somebody (like me) taking these goods. My 15 military buildings produce much more goods than any factory. At the same time every battle gives me points. 30 battles per day and don't need any trading
I cannot take prisoners and the way the game plays currently, its player V's player.
Great idea.... i was thinking the winning army should be able to plunder unused slots of land and tax the player for them .... that would kind of cool too
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Plundering is literally the only place where it can be made into a zero-sum scenario. I really don't understand why it's such a draw for some folks.