DeletedUser
As this ace game is in beta, here are some thoughts about what could make FOE a better game for those who feeleven though as if they are being bullied by other players in PvP. It is a question of playing styles.
1 Trader: You live to remodel your little city, cramming as many forges, statues, craftshops and statues into the space you have, and enjoy harvesting you're goat cheese which will help you build a school after 50 turns. You don't want to spend money on armies yet, but it upsets you when you come back to the game and find that all your houses and marbleyards have been sacked. You have a bad case of the barbarians.
2 Barbarians: The reason for playing this game is to upgrade your army and even if you go all "Aww!" once in a while as you admire the careful grids of your city, really all you're doing is working out where you can put another Warriors Barracks. You will attack any other player you think you can beat to get medals, which you get through PvP battles, because otherwise you don't get to use your armies and battles are fun. You sack a building of the player you have beaten as a matter of course, as you drive your enemy before you and hear the lamentation of his women (as Arnie in Conan puts it).
3 Knights: As a chivalrous order, you protect the weak and are geared to do battle. See Barbarians above. You build an army, fight the AI, and do noble battle against other players in the PvP tower. You NEVER sack a building against a noble opponent. If you have to attack a player to get the medal points, you send a thank you note to the player (who doesn't lose anything in a defensive battle unless he or she is sacked). After 24 hours you will pollish a building as a thank you. If the player you vanquish has a record of being in first place, buying diamonds for troops and always sacks, then you are allowed to sack.
Knights and Traders working together would beat Barbarians every time.
1 Trader: You live to remodel your little city, cramming as many forges, statues, craftshops and statues into the space you have, and enjoy harvesting you're goat cheese which will help you build a school after 50 turns. You don't want to spend money on armies yet, but it upsets you when you come back to the game and find that all your houses and marbleyards have been sacked. You have a bad case of the barbarians.
2 Barbarians: The reason for playing this game is to upgrade your army and even if you go all "Aww!" once in a while as you admire the careful grids of your city, really all you're doing is working out where you can put another Warriors Barracks. You will attack any other player you think you can beat to get medals, which you get through PvP battles, because otherwise you don't get to use your armies and battles are fun. You sack a building of the player you have beaten as a matter of course, as you drive your enemy before you and hear the lamentation of his women (as Arnie in Conan puts it).
3 Knights: As a chivalrous order, you protect the weak and are geared to do battle. See Barbarians above. You build an army, fight the AI, and do noble battle against other players in the PvP tower. You NEVER sack a building against a noble opponent. If you have to attack a player to get the medal points, you send a thank you note to the player (who doesn't lose anything in a defensive battle unless he or she is sacked). After 24 hours you will pollish a building as a thank you. If the player you vanquish has a record of being in first place, buying diamonds for troops and always sacks, then you are allowed to sack.
Knights and Traders working together would beat Barbarians every time.