DeletedUser
The only common theme i've seen is that it's always when i use a Jaegar to attack another unit that has stealth capability but whom may not be in stealth/trees at that particular moment.
If you hit surrender before it was your turn.The outcome does make sense as the game finishes moving the AI before yours comes to actually surrender
Maybe i have observed another detail:
*I had happen "internal error" twice.
*Both times i moved a Jaeger to its maximum range, as indicated by the initial colored range.
*Both times i saw, that another additional field to move to was highlighted after i moved the jaeger.
*OK great, +1 range -> i am moving to that new hex.
*Crash, both times.
Third round of trying:
*I did NOT move to the additional hex, but stayed at the "old" max range.
*no crash, could fight and continue battle.
Uneducated guess: A bug with calculating/re-calculcating the move ranges between old and new maps. The unit moves to a hex, where it shouldn't be able to move to due to wrong range calculation.
Can confirm, happened with a Rapid Fire Cannon here.Maybe i have observed another detail:
*I had happen "internal error" twice.
*Both times i moved a Jaeger to its maximum range, as indicated by the initial colored range.
*Both times i saw, that another additional field to move to was highlighted after i moved the jaeger.
*OK great, +1 range -> i am moving to that new hex.
*Crash, both times.
Third round of trying:
*I did NOT move to the additional hex, but stayed at the "old" max range.
*no crash, could fight and continue battle.
Uneducated guess: A bug with calculating/re-calculcating the move ranges between old and new maps. The unit moves to a hex, where it shouldn't be able to move to due to wrong range calculation.