DeletedUser1983
Proposal:
After a successful battle, one gets an option to visit a city to plunder or go back to the city straight after the battle.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, can't find anything similar, but historically my search abilities haven't been top class.
Reason:
The game uses flash, when you visit another player's city, it gets loaded into flash memory. Once you have visited enough cities (in my case, after battles) flash memory exceeds the limit allowed by your system and the game crashes.
Details:
Once a player has won the battle, he is given an option to visit the defender's city for plunder (option could be displayed next to the battle results screen). As mentioned in the reason above, flash memory depends on how many cities you visit even with disabled animations, etc. If I don't want to plunder a player's city who has been putting up decent defenses (a practice followed by many players on each server), I can just go back to my city and avoid loading that player's city into my flash's memory. Once this feature is introduced, the number of complaints about crashes will reduce to a much more tolerable level!
Visual Aids:
I am bad at visual aids, all we need is an option on the battle results screen to visit the defender's city or go back to your own city.
Balance:
No change to the current situation. Everyone gets to fight, plunder, etc as usual.
Abuse Prevention:
No scope for abuse.
Summary:
Give an option for not visiting defender's city rather than taking the attacker to the city as a default action after a successful battle. This update will improve the gaming experience of thousands of players. This is will also save a lot of time and bandwidth wasted in those cities to load.
After a successful battle, one gets an option to visit a city to plunder or go back to the city straight after the battle.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, can't find anything similar, but historically my search abilities haven't been top class.
Reason:
The game uses flash, when you visit another player's city, it gets loaded into flash memory. Once you have visited enough cities (in my case, after battles) flash memory exceeds the limit allowed by your system and the game crashes.
Details:
Once a player has won the battle, he is given an option to visit the defender's city for plunder (option could be displayed next to the battle results screen). As mentioned in the reason above, flash memory depends on how many cities you visit even with disabled animations, etc. If I don't want to plunder a player's city who has been putting up decent defenses (a practice followed by many players on each server), I can just go back to my city and avoid loading that player's city into my flash's memory. Once this feature is introduced, the number of complaints about crashes will reduce to a much more tolerable level!
Visual Aids:
I am bad at visual aids, all we need is an option on the battle results screen to visit the defender's city or go back to your own city.
Balance:
No change to the current situation. Everyone gets to fight, plunder, etc as usual.
Abuse Prevention:
No scope for abuse.
Summary:
Give an option for not visiting defender's city rather than taking the attacker to the city as a default action after a successful battle. This update will improve the gaming experience of thousands of players. This is will also save a lot of time and bandwidth wasted in those cities to load.
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