DeletedUser96734
- World: Houndsmoor
- Browser and Version: FireFox 28.0
- Overview of the bug: When I add a FP to a GB, it temporarily adds 150 extra population to my available population total but doesn't change the total population total. On the next refresh or contact with the server eg. collections or productions, the available population total changes to what it should be.
I'm not currently building any houses nor have I built any yesterday or today and my total population is correct for what I have built in my city.
I'm not currently building any buildings that require any population nor have I built any today, and not counting the 150 extra that appear, the correct amount of population is being deducted for the buildings that I have in my city (including the one I built yesterday).
However when the available population increases, the building menu activates buildings that I shouldn't be able to build as I wouldn't have enough population for them, (but I don't have enough free space to build anything else).
This problem only relates to GB's and only when I add a forge point, I can open them and view the contributors without it changing anything. - Screenshots:
- How often this occurs: Everytime I add a FP to a GB, since this morning.
- Urgency: I can live with it, but other people may end up in a negative population "pickle" if its not just me.
- Preventative Actions: Not to add any FP to a GB
- Summary: When I add a FP to a GB, it temporarily adds 150 extra population to my available population
- I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: yes
- Have you tried fixing it by using methods listed in the thread pinned to the top of this forum: refreshing does solve the problem temporarily but the problem comes back again.
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