DeletedUser112760
Hello everyone. Before I make my suggestions, I would like to apologize if someone already made them previously in a similar form.
The first one I'm going to talk about is the Forge Points limit. I've seen myself frequently stumble upon quests which require to buy Forge Points, while at the same time I've had more than 10 of them and therefore I would have to spend all of them before I was able to buy the required amount of Forge Points. My suggestion about this is to increase the limit of Forge Points from 10 to 100, in regards to being able to buy them.
The other one has to do with Guild Battlegrounds. I have three things to say for now regarding it.
Firstly, I'd like to talk about the balancing of the map. I (and most likely other players too) have noticed that the map is often unbalanced. What I mean by this is that, for example, the C sectors offer more Victory Points compared to the B sectors (or vice-versa) during the two week period of the battlegrounds. Therefore, bringing a balance of Victory Points for each sector could make it fair for everyone who is taking part on the battlegrounds.
Secondly, those guilds who have fewer members should receive more love. One example I can think of is: their besieging could have a chance to double the siege on default. (2 points instead of 1 if attacking, or 4 points instead of 2 when negotiating)
Finally, I think Guild Battlegrounds should be affected by the Extra Turn from the Friends Tavern in order to ease negotiations. However, some players might like this one and some might think it might be too overpowered. I'll let you think of it yourself
I'll include a poll so you can vote whether you agree or disagree with the provided ideas. Thank you in advance!
The first one I'm going to talk about is the Forge Points limit. I've seen myself frequently stumble upon quests which require to buy Forge Points, while at the same time I've had more than 10 of them and therefore I would have to spend all of them before I was able to buy the required amount of Forge Points. My suggestion about this is to increase the limit of Forge Points from 10 to 100, in regards to being able to buy them.
The other one has to do with Guild Battlegrounds. I have three things to say for now regarding it.
Firstly, I'd like to talk about the balancing of the map. I (and most likely other players too) have noticed that the map is often unbalanced. What I mean by this is that, for example, the C sectors offer more Victory Points compared to the B sectors (or vice-versa) during the two week period of the battlegrounds. Therefore, bringing a balance of Victory Points for each sector could make it fair for everyone who is taking part on the battlegrounds.
Secondly, those guilds who have fewer members should receive more love. One example I can think of is: their besieging could have a chance to double the siege on default. (2 points instead of 1 if attacking, or 4 points instead of 2 when negotiating)
Finally, I think Guild Battlegrounds should be affected by the Extra Turn from the Friends Tavern in order to ease negotiations. However, some players might like this one and some might think it might be too overpowered. I'll let you think of it yourself
I'll include a poll so you can vote whether you agree or disagree with the provided ideas. Thank you in advance!