DeletedUser116592
Proposal: When a Battleground season ends players could be offered a wealth of useful information, rather than just the three nondescript flags.
Reason: When the 10 day Battleground odyssey is finished the end is an anti-climax. The map disappears and all you get are three lousy flags with minimal information and a timer for the next one. This is a poor ending, especially considering the time and effort many guild mates plough into strategising, fighting and negotiating GBG. An ending that is more engaging would be a spur for players to carry on in the next season.
Details: At the end of a Battleground season:
Aside from providing some entertainment in the 3 days til the next season, maps would also help guilds to think about how they want to play it next time.
Balance: The changes are an addition that expand on existing features - nothing is lost or made redundant in the process.
Abuse Prevention: I see no options for abuse in this.
In conclusion, the current end to a Batleground season is an anti-climax and a poor payback for committed players. The ideas above address this problem by offering players a wealth of engaging information to look at before the next Battleground begins.
- As a minimum it would be nice to have a summary of what I earned in total.
- Ideally it would be possible to return to the map. To see how the season finished but also to view maps, like one showing many times each sector changed hands.
Reason: When the 10 day Battleground odyssey is finished the end is an anti-climax. The map disappears and all you get are three lousy flags with minimal information and a timer for the next one. This is a poor ending, especially considering the time and effort many guild mates plough into strategising, fighting and negotiating GBG. An ending that is more engaging would be a spur for players to carry on in the next season.
Details: At the end of a Battleground season:
- The three flag display could include details of how many FP, fragments, diamonds etc. the player won in total. Summary information like how many fights and negotiations the guild did in total would be interesting too.
- Players should be allowed to return to the map. This time round we had an opponent who often fought strongly at 3am so I would like to be able to see how far they progressed in the night (cos I'm not getting up at 8am after fighting way past midnight). That's the basic option. Better still would be to give players controls so they could view the map in a variety of ways - for example:
> A heat map, colouring sectors according to how often they changed hands or how many advances were made there, revealing the sectors that were most contested (overall and allowing for selection of specific guilds).
> For the participating guilds, colouring the sectors according to how long they were held by any given guild. These would look very different for a guild that rampaged all over the map, versus one that stuck to holding its most immediate neighbours.
> A video playback of the whole battle (suggestion added from @NightTime comment below)
> Other options are no doubt possible and could be suggested below.
Aside from providing some entertainment in the 3 days til the next season, maps would also help guilds to think about how they want to play it next time.
Balance: The changes are an addition that expand on existing features - nothing is lost or made redundant in the process.
Abuse Prevention: I see no options for abuse in this.
In conclusion, the current end to a Batleground season is an anti-climax and a poor payback for committed players. The ideas above address this problem by offering players a wealth of engaging information to look at before the next Battleground begins.
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