This is caused by the amount of units in your pool. On my lower accounts, selecting units is quick and painless, but on my main on Fel, it's definitely a pain. (Not saying it isn't a bug, but it will probably not have an easy fix)Abysmal speed
Army Management is slow. No other word for it. It gets worse when you have been fighting for a while, simply deselecting 8 units can take longer than 10 seconds. This may not sound like much, but the delay is cumulative, meaning active fighters can spend an hour or more waiting for Army Management to respond every week. It seems that the delay is worse the more units there are in the pool, as the pointless scrambling keeps taking longer. This means the problem is constantly getting worse as players get larger armies. Since we can have unlimited units from Alcatraz, we need an Army Management screen that can handle unlimited units.
This is caused by the amount of units in your pool. On my lower accounts, selecting units is quick and painless, but on my main on Fel, it's definitely a pain. (Not saying it isn't a bug, but it will probably not have an easy fix)
I never stated I disagreed with any of the points Just the reasoning behind one of the bugs as the other three points are not something that I think anyone knows the cause behind other than it came with the new army management screenByeordie, I would suspect 75-90% plus of the things we hate are not offical INNO bugs, but we still dislike them and Rosletyne's post was a great post and I personally 100% agree with those points
Cause and effect.
The amount of units in the pool are bi-product of the cause.
The cause, is poor coding.
The effect is a resultant slow down.
My biggest problems with this game were poor development directions, awful performance issues, insufferably long time it took to respond to any urgent issues in regards to gameplay inbalances/problems(meaning issues with mechanics usually, bug response was better and usually didn't take 3-12 months) and total dismissal of customer feedback including the failure to identify value.