dominus belli
Private
Proposal
Revise the capture calculation in Guild Battleground with a Handicap system, similar to Golf (Sport).
1. Example Rank:
Guild 'Marvel' is Rank #1
Guild 'DC' is Rank #15
2. Both guilds are in same GBG round together.
3. Example Scenario: To capture a sector A1
Guild 'Marvel' will need complete 400 fights to capture it.
Guild 'DC' only need to complete 275 fights to capture the same sector.
This allow lower guild a fighting chance to win against the biggest dog in town.
This will enable more challenges and 'rush hours' for big guilds to keep up with pressure.
This will enable the majority of guilds are busy with fights.
Reason
Every round of Guild Battleground, the guild with biggest treasury and deep pockets will conquer the map within minutes at the beginning.
A swapping arrangement with 2nd biggest guild are locked in to keep their number of fightings to maximum.
The majority of the guilds in the same island are locked out for entire round, that is 12 days.
This is a fact for almost all battgrounds.
The current status quo enable the few getting all the fun while majority is with no fights very unbalanced.
Details
Very simple calculation to create a handicap system that Golf Sport use for centuries.
(Example Only)
#1 (+135 extra)
#2 (+110 extra)
-
#8 (+30 extra)
#9 (+15 extra)
#10 (= 0)
#11 (-15 less)
#12 (-30 less)
Note: The advancement calculation to next sectors with Camp, Towers, Forts remain unchanged in this proposal.
Balance/Abuse Prevention
No abuse is possible and GbG will be more balanced/interesting.
Revise the capture calculation in Guild Battleground with a Handicap system, similar to Golf (Sport).
1. Example Rank:
Guild 'Marvel' is Rank #1
Guild 'DC' is Rank #15
2. Both guilds are in same GBG round together.
3. Example Scenario: To capture a sector A1
Guild 'Marvel' will need complete 400 fights to capture it.
Guild 'DC' only need to complete 275 fights to capture the same sector.
This allow lower guild a fighting chance to win against the biggest dog in town.
This will enable more challenges and 'rush hours' for big guilds to keep up with pressure.
This will enable the majority of guilds are busy with fights.
Reason
Every round of Guild Battleground, the guild with biggest treasury and deep pockets will conquer the map within minutes at the beginning.
A swapping arrangement with 2nd biggest guild are locked in to keep their number of fightings to maximum.
The majority of the guilds in the same island are locked out for entire round, that is 12 days.
This is a fact for almost all battgrounds.
The current status quo enable the few getting all the fun while majority is with no fights very unbalanced.
Details
Very simple calculation to create a handicap system that Golf Sport use for centuries.
(Example Only)
#1 (+135 extra)
#2 (+110 extra)
-
#8 (+30 extra)
#9 (+15 extra)
#10 (= 0)
#11 (-15 less)
#12 (-30 less)
Note: The advancement calculation to next sectors with Camp, Towers, Forts remain unchanged in this proposal.
Balance/Abuse Prevention
No abuse is possible and GbG will be more balanced/interesting.
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