Zook seriouslyWhat part of the changes does it mention the use of diamonds in GE level 4?
That would be me ^. I'm a single member in my own guild trying to up it's levels by completing GE4 and some gbg but gbg is very costly after 15-20 battles and competing against high level guild members of more then 20 in their guilds.
GE at least I can do or used to be able to do.
My guild may not be worth hanging onto at this point and I had so much invested but I don't want it to take 4 years getting to lv 30.
May I add to this great analysis of the future of GE/GameHigh level guilds want players capable of finishing level 4. This will make recruitment much more difficult and for new players more challenging to find good guilds which will accept them.
Exactly the opposite of what I've expected when I've heard the change is coming. Most guilds focus on GBG now and GE is something that players just want to get over with as soon as possible since there's enough time invested in GBG and settlements and overly complex events.
New rewards are unworthy of the effort except TF upgrade, and you should have increased the diamond output to make noobs interested in GE, it was hard enough to motivate them even by now.
Argument is that GE was not challenging enough for players with high boosts so you made it overly difficult for those who are just starting out, not even considering that game is much harder as well and those who actually have high boosts didn't get them over night but earned them the hard way over years of building up.
Not sure who makes decisions such as this, but I would say someone who does not have much experience in this game. Sorry but this is not good.
There is nothing wrong with Doing a One-Man guild - I do mine as such - but it's unrealistic to think that beginners can achieve such stature or those that have not thought out the metrics of doing so
This is an extremely challenging game - approach it as such.
It's long overdue for INNO to promote this game as a WAR GAME, as that's what it is- also a game of patience and very challenging....and to think you can catch up in a hurry with players that have been building and fighting and farming for as long as this game is in existence, you are kidding yourself.....As a newbie since April i was attracted to the 'build your own city' promotion with no mention of amassing troops and fighting to progress or constant nags to join a guild and be dictated to. GE was a fun and challenging aspect of the game within a players control. GE4 was an aspiration and eventually doable and as mainly a negotiator hey you win diamonds but when you add up the extra attempt 10 diamonds you end up spending more than winning and the final 'prize' is/was derisory or too large to rez (this also using the tavern boost). I would reach the end lick my wounds and sigh as i surveyed my depleted goods however now there will be no need as I will have no incentive to even bother. This is a fighting game for those who get off on league tables and should be marketed as such. At least a harder GE for farmers will make the game cheaper as skipped with no more wasted medals, goods and diamonds on combinations where you have no proof you have picked the wrong option and could keep you going until the metrics think you have spent enough. Agreed BP wins are a disappointment as a huge building with often rewards less than an event building. This is a game of 3 halves give the veterans their own challenge, a GE level tricky but not bankrupting and throw a crust to farmers who cant/wont fight fill their city with trees then give up A GB shrink kit...now that's worth fighting for.
You can read all the details regarding the Guild Expedition changes here.
We're looking forward to your feedback below.
Or a split between Lvl 4 "normal" and Lvl 4 "hard" with new rewards would be another way of doing it if the old difficulty were kept in some way
High level guilds want players capable of finishing level 4. This will make recruitment much more difficult and for new players more challenging to find good guilds which will accept them.
Exactly the opposite of what I've expected when I've heard the change is coming. Most guilds focus on GBG now and GE is something that players just want to get over with as soon as possible since there's enough time invested in GBG and settlements and overly complex events.
New rewards are unworthy of the effort except TF upgrade, and you should have increased the diamond output to make noobs interested in GE, it was hard enough to motivate them even by now.
Argument is that GE was not challenging enough for players with high boosts so you made it overly difficult for those who are just starting out, not even considering that game is much harder as well and those who actually have high boosts didn't get them over night but earned them the hard way over years of building up.
Not sure who makes decisions such as this, but I would say someone who does not have much experience in this game. Sorry but this is not good.
Well looks like some positive changes, good to see L4 being made a bit more difficult. Might have to manually Fight my way through it now. Shame I sold a lot of these Buildings already.. who would have known
Is lvl4GE more difficult now?. Will I loss more than 4 hoover tanks in my auto GE... omg, I have to recalculate all my army