Then my experience is a bit different than yours. Attacking my neighbourhood is not a walk in the park all the time. I do get beaten
I have quite a strong neighbourhood and I think I lost 3-4 fights in the last week.
However Im not complaining. Being defeated once in a while is the salt and pepper of the PvP system.
Problem is those defeats were costly. Not to mention that even if you win a fight with 8 longbows or cannons or a mixture of heavy knights and great swords, you still going to lose 1-2 or maybe 3 LMA units.
All this loses add and eventually the plunder will become A LOT less than the cost of troops. And when that happens I guess i will have to stop fighting and become a sim player like the majority. And what will happen next... probably become inactive like 1/4th of Ciregard and stop playing.
Thats my problem, not that the game staff implemented a new feature but because they didnt think it through. They created an unnnecesary imbalance.
Lets say one guy makes a defense of longbows, another of heavy cavalry, and a third one of imperial guardsmen. somehow I`ll defeat them all but in the process I`ll lose too many men and get the most a few hundred rank points. Id be rather silly to go on with fighting and not just turn to sim city playing.
Of course I will still fight and try to adapt to the change. But that doesnt mean Im supposed to keep quiet now afraid not to offend somebody.