I'm sure some will boast to the contrary but I've hardly ever seen any attacking player take me on on a similar level.
In Forge of Empires the super strong attacks the super weak. That's just the way things are - in overwhelming majority.
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If this game is based on the strong preying on the weak, don't you think it would only be fair that the weak could also flee? Ofc, this could be implemented in many different ways....
The "weak" are mostly inactive players. The "weak" who aren't inactive, and haven't knowingly chosen to expose themselves, are playing poorly. Of course, the game could be constructed to reward inactivity and poor play, but what would be the reason for it? Inno wants players to be active, and most players want challenges.
If you want PvP on equal terms, start a feud with an active player on your own level. Attack the ten players closest to you, and one of them is sure to attack you back, and keep doing it until the gods of the neighborhood merge break you up. Lots of people have gained two weeks of such fun by attacking me. Heck, if you ever find yourself in my neighborhood, knock yourself out, or allow me to do it. I do make time for revenge attacks.
Yeah, I used to attack
everyone, regardless of rank. However, it's time consuming, and the game is getting ever busier. These days, I attack mostly for quests, and I want to get those done as quickly as possible. That means attacking at the bottom of the neighborhood. I have no qualms about it, for the reasons mentioned. I even plunder. The solution to not getting attacked, is to not be at the bottom. It's not difficult; you just have to play better than the people who barely play at all.