DeletedUser114093
Just a thought - when polishing and motivating we are awarded coins for doing so.
Can the game designers tweak the program to award 'coins' when 'polishing' and 'supplies' when 'motivating'?
Both commodities are needed in equal proportion to advance the city, but it seems coins are more bountiful as we also get them through 'rents' on buildings, whereas supplies are few and far between.
Can the game designers tweak the program to award 'coins' when 'polishing' and 'supplies' when 'motivating'?
Both commodities are needed in equal proportion to advance the city, but it seems coins are more bountiful as we also get them through 'rents' on buildings, whereas supplies are few and far between.