LawrenceOfArabia
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I'm sure the FOE people would have some stats to look at, to see how many people complete GE level 4 each week,
not necessarily true, sometimes the ability to complete higher levels depends more on your age than your bonus, a CE player with 90% bonus (all 3 attack gbs at level 10) will get further than an OF player with the same bonus
last i read on the repeating levels idea was to limit the number of encounters to 64, so some1 who finishes level 4 would still have nothing to do
again this isnt true....i voted against it, i play 7 worlds, in 3 of them i only complete level 1, in 2 of them i complete level 2, in another i complete level 4 (if its open) & in the last 1 i do as many levels as we need to for the championship but normally level 1 is enoughIf you don't believe me, there are 6 guys who explicitly voted against repeat, now go and ask them how many levels they complete, and you'll see that all of them are level 4s...
It doesn't matter what it depends on or not, you still don't get it guys. Some people can reach only level 1.
Produce more goods,
plunder more goods
build more barracks
it's not really very difficult, most peoples cities are full of non useful event items, focus your city on farming or fighting,
again this isnt true....i voted against it, i play 7 worlds, in 3 of them i only complete level 1, in 2 of them i complete level 2, in another i complete level 4 (if its open) & in the last 1 i do as many levels as we need to for the championship but normally level 1 is enough
-1
I see. Then I say no GE level 5 is needed, go make your city less productive, so you can enjoy 4 levels longer...
i complete level 4 in my 4th world, it is in the lower ages that GE is easiest where you arent facing armies with huge bonusesSo you complete level 4 in your main acc. Same thing put into different context...
Also only hardcore players play many worlds, a casual player only does one.
i complete level 4 in my 4th world, it is in the lower ages that GE is easiest where you arent facing armies with huge bonuses
what a ridiculous thing to say
Like I said, I am attack oriented on my main world, and my attack bonuses aren't enough to fight through level 3 at PE, the defending armies bonuses are outpacing me...and I'm taking my time. Perhaps not as much as some, but I am.that's relative though, higher level players will also have the attack GBs and the various other buildings in their city to also give high attack bonuses, if they are attack focused,
there hasnt been a new attack GB since LMA & the highest bonus from them comes within in the 1st 10 levels, low age players have as much access to these buildings as high players, they also have access to all the other event buildings that provide attack bonusesthat's relative though, higher level players will also have the attack GBs and the various other buildings in their city to also give high attack bonuses, if they are attack focused,
...My thinking is that for intensive farmers, coming up with the goods for negotiation is simple, while for intensive fighters with high attack boosts, flattening the enemy is simple.
So, how about allowing a repeat level but each stage of a repeat must be either fought if negotiated at the last time through that stage, or negotiated if fought.
This would also mean that the need for extra stages (as proposed in another Idea thread) is unlikely, since it will be very hard to both fight AND negotiate through level 4.
Because you further disadvantage whole less advanced guilds. The primary point of guild expedition is that you get guild power, which pushes your guild's level. The more encounters you do, the more power you earn for your guild, but more than that is winning the championship, taking 1st multiplies what your guild earned by 25%, 2nd by 15% and 3rd by 10%. Adding more levels will put those out of reach of guilds already struggling to take 3rd, by guilds who can open and complete them.but why stop at 5.
How does another guild being better make things any worse for me or my guild? I don't understand how it disadvantages a guild just because another guild is more advanced.Because you further disadvantage whole less advanced guilds. The primary point of guild expedition is that you get guild power, which pushes your guild's level. The more encounters you do, the more power you earn for your guild, but more than that is winning the championship, taking 1st multiplies what your guild earned by 25%, 2nd by 15% and 3rd by 10%. Adding more levels will put those out of reach of guilds already struggling to take 3rd, by guilds who can open and complete them.
But surely, the guilds that compete in a championship are selected - across worlds - by a measure that means you are competing against guilds of similar power/strength/ability? Even if the guilds are picked entirely at random, the chance of one of the hundreds of lower guilds being matched with one of the few higher ones is unlikely.Because if they can access levels you cannot, your chances of winning the championship die. The more levels that are added, the less chance guilds under the top 10-20 have of competing.
But surely, the guilds that compete in a championship are selected - across worlds - by a measure that means you are competing against guilds of similar power/strength/ability? Even if the guilds are picked entirely at random, the chance of one of the hundreds of lower guilds being matched with one of the few higher ones is unlikely.
It's only as ridiculous as your's:
"Produce more goods,
plunder more goods
build more barracks
It's sad to see that any time a proposal is made to support newbies or weaker ones, the big players in the end always say this:
"go and be better"
That's ridiculous...