DeletedUser109385
Alright, who cares?Best post for weeks, many thanks guys you made me smile
Alright, who cares?Best post for weeks, many thanks guys you made me smile
Shame on you stating that 200 FP/day collection is normal!!!!! At Indy you should have some 40x40 squares of town that means if the entire city is covered with SoKs only it would give 400. Other buildings of FP income are Town hall=6FP, 24h=24FP, Level 10 CDM = 6, Level 10 Hagia = 6, Level 10 Cape = 10. That is toal of 52 FPs. Claming that some special buildings give FPs, i can say no special building is more efficient than SoK with 0.25FP per square. So i conclude that you think 148 SoKs in Indy is normal.... . Yes, i know you did not say exactly like that, but your exceptional progress can not be considered a good example, since it is well above average.Work smarter, not harder.
I'd suggest checking out the Wiki to compare buildings to find the best one, using a city planner to make the most of your space and join guild swap groups to get your GBs up. I may only play for 20 minutes some days, but I currently collect over 200 FPs/day on my Industrial Age city.
Shame on you stating that 200 FP/day collection is normal!!!!! At Indy you should have some 40x40 squares of town that means if the entire city is covered with SoKs only it would give 400. Other buildings of FP income are Town hall=6FP, 24h=24FP, Level 10 CDM = 6, Level 10 Hagia = 6, Level 10 Cape = 10. That is toal of 52 FPs. Claming that some special buildings give FPs, i can say no special building is more efficient than SoK with 0.25FP per square. So i conclude that you think 148 SoKs in Indy is normal.... . Yes, i know you did not say exactly like that, but your exceptional progress can not be considered a good example, since it is well above average.
still prefer good old battle points over FPs farming, but on the other hand I'm impressed with your achievement in Industrial Age dude.I never claimed it was average, it was an example of what can be achieved through better organisation.
P.S. And if you are interested, I do not have nearly that many shrines, I currently have;
35 from SoKs, 46 from Bazaars, 5 from TH, 66 from Cape, 5 from AO, 9 from CdM, 10 from Hagia, 6 from Inno, 2 from Scientist and 24 daily. Giving 204 per day. This was achieved mainly from lots of careful swaps and then just reinvesting into my Cape for a while. Getting from about level 40-65 on most buildings in insanely easy with enough friends with Arcs. If you want more tips on how to level then just ask. I just wanted to give this as an example that such things can be achieved without crazy amounts of money or time.
still prefer good old battle points over FPs farming, but on the other hand I'm impressed with your achievement in Industrial Age dude.
I only want to help you guys understand so you can decide whether to continue playing. I hope you do, but it's completely your choice. Attacking and plunder is part of the game. If it is something you really don't care for, you might want to check out Elvenar, which is another city building game without the PvP component.
The player who is attacking you everyday, isn't doing any harm unless he/she is successful in plundering you. Houses and production buildings cannot be plundered if they are motivated, so try to build a big friends list and motivate/polish everyday. Your friends and guildmates(try to join a large guild) should reciprocate daily. This prevents anybody from plundering coin or supply. Now all you have to do is collect your goods and buildings that can't be motivated on time and you have nothing to worry about. Those buildings cannot be plundered until they are finished producing and if you're there to collect them at that time, nobody else can get them. Set the timing for every 24 hrs at bed time or something like that when you know you should have time to log in quickly and collect them. Then reset your timer for 24 hrs again and same thing the next night.
This is how the game is played, people attack you for points to compete in the PvP tower and this wins them medals which they use to expand their city. After they attack you successfully, they are given a chance to plunder from you some time in the next 24 hrs. This is an extra incentive the game gives to encourage PvP. Your defending army is automatically healed when the battle is over so the actual attack against you does no harm. It only earns the attacker some points for his/her PvP tower.
I can suggest to collect on time; try diplomacy; use city shield; get your buildings motivated; put your best defence ect.
I only want to help you guys understand so you can decide whether to continue playing. I hope you do, but it's completely your choice. Attacking and plunder is part of the game. If it is something you really don't care for, you might want to check out Elvenar, which is another city building game without the PvP component...
I attack as many as I can. I just keep going until my troops are dead. I never surrender. If I win, I win. If I lose, I lose. Training new troops is cheap except for time. The only prevention is not having what I'm looking for.
Don't blame me for plundering you. Blame the players with 2 spear chuckers for defense which seam to be 2/3. If everybody had even just a few troops to do some damage I would not be able to attack so many at a time and might have to stop before I even get to your town.
I guess Innogames likes that people get rogue hideouts... avoiding the plundering isn't difficult...if people collect in time...no matter what your Orangery CDM etc etc level are... if you collect in time there is ZERO harm to your city... stop whining.It's a little bit late for that but, you may agree that if the defending AI was smarter like the one from Continent Sectors (not GE) and defend your city more wisely (i.e. attacking real units first instead Rogues) it would be much better as the "bully" wouldn't just sit with their level 20+ diamond bought CdM, Aachen, Orangery, Atlantis and that Roller-coaster thing I forgot the name (XD), click auto et voilà, easy win.
Well I am not interested in reaching the fish era. I fry them with lower age troops and starting from Artic Arc becomes useless gvg wise. I agree with you in many points. I'd add the nuisance of having the same crap event questline every week by now... I do not even attack the hoodies anymore since in the long run aiding pays off more but plundering is part of the game.. I am not fond of those who keep on whining . That's it.I don't really understand why plundering is still a part of this game. We've evolved to Oceanic Future where we haven't really evolved at all..and now have crap graphics and ugly buildings...which used to be amazing back in the old days...and have now evolved into something that I don't think I'd have ever have wanted to join back then.
Who gives a toss anymore about this game?
We continue to play it because us long term players have got used to having something to do...but other than that...it's really rubbish.
When you earlier guys get to Oceanic level you'll understand how pointless and crap this game is... and how it's all about buying diamonds to move on because to get enough goods to continue to play this game is almost impossible.
After 5 years of FoE...I despair..and that's sad because I really loved this game.