DeletedUser100341
Before the invent of PCs and I know I'm dating myself by this, there were turn based war games played on a board (map) with small tiles representing units. The unit had an attack, defense and movement ability. You could stack units, to a limit, to improve that spots strength. But more importantly each unit had a zone of control around it. You could not move into a space directly next to a unit without engaging in combat. You would have to expend additional movement points to go around as well as terrain effects. This also provided a blocking technique. Another aspect of this was that if you could surround a unit so that the only escape was through a zone of control of your units, it would greatly increase your attack rating. In fact a conflict outcome could be retreat, and if you had to retreat through the zone of control of the attacking units the defending unit was lost.
The zone of control would significantly enhance the combat strategy of the game.
I know at this point this can't be implemented in FofE but should be considered for future games.
The zone of control would significantly enhance the combat strategy of the game.
I know at this point this can't be implemented in FofE but should be considered for future games.