DeletedUser2029
Proposal:
The ability to create up to 8 unattached units that can only be used in defense.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Checked. None.
EDIT http://forum.en.forgeofempires.com/showthread.php?23014-Making-unattached-military-units (similar, but not exactly...)
Reason:
Heavy PvPers don't like fighting spearmen. Farmers with "best defense is no defense" policy hate to keep military buildings after they've conquered certain age portion of the world map, and that can irritate the first group where at times plundering turns into an act of revenge. So, farmers get to have a defensive force without the waste of space and population military buildings bring.
Details:
- To retire a unit (create a veteran), you'd first have to build a specific building and train it (this idea does not apply to previously unattached units, e.g. reward units and Alcatraz)
- if you want to create a veteran, go to a military building, click on the wanted unit, pop-up appears and offers you to retire that unit
- the price for retirement should be the amount of medals a winner of that age PvP gets, e.g. if you want to retire a bronze age unit, you would have to pay 10 medals for 1 unit.
- the maximum amount of veterans a player could have is 8 (not 8 per age, 8 total)
- when a unit is turned into a veteran, it becomes unattached, but can only be used in defense.
- a veteran unit gets a 10% defensive bonus (that's what the medals are for) that is added to all other bonuses (not an increase in base value)
- when a veteran unit becomes dated (due to your tech progress and better enemies) it can only be permanently deleted to make place for another veteran (the limit of 8 veterans!)
Visual Aids:
sorry none, but it would be nice if the veterans would get a little medals indicator in the army management screen (next to the shield for GB bonus)
Balance:
no change in game mechanics (other changes covered in abuse section)
Abuse Prevention:
because this idea proposes the ability to keep units without their respective buildings it may qualify for "make it easier" abuse, but the limitations proposed prevent this to be abused on a massive scale, and the prices required suggest that this may not be available to a large number of players.
Summary:
Farmers get a defense, PvPers get to fight more, alternative ways to spend medals,...,fun for everyone!
The ability to create up to 8 unattached units that can only be used in defense.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Checked. None.
EDIT http://forum.en.forgeofempires.com/showthread.php?23014-Making-unattached-military-units (similar, but not exactly...)
Reason:
Heavy PvPers don't like fighting spearmen. Farmers with "best defense is no defense" policy hate to keep military buildings after they've conquered certain age portion of the world map, and that can irritate the first group where at times plundering turns into an act of revenge. So, farmers get to have a defensive force without the waste of space and population military buildings bring.
Details:
- To retire a unit (create a veteran), you'd first have to build a specific building and train it (this idea does not apply to previously unattached units, e.g. reward units and Alcatraz)
- if you want to create a veteran, go to a military building, click on the wanted unit, pop-up appears and offers you to retire that unit
- the price for retirement should be the amount of medals a winner of that age PvP gets, e.g. if you want to retire a bronze age unit, you would have to pay 10 medals for 1 unit.
- the maximum amount of veterans a player could have is 8 (not 8 per age, 8 total)
- when a unit is turned into a veteran, it becomes unattached, but can only be used in defense.
- a veteran unit gets a 10% defensive bonus (that's what the medals are for) that is added to all other bonuses (not an increase in base value)
- when a veteran unit becomes dated (due to your tech progress and better enemies) it can only be permanently deleted to make place for another veteran (the limit of 8 veterans!)
Visual Aids:
sorry none, but it would be nice if the veterans would get a little medals indicator in the army management screen (next to the shield for GB bonus)
Balance:
no change in game mechanics (other changes covered in abuse section)
Abuse Prevention:
because this idea proposes the ability to keep units without their respective buildings it may qualify for "make it easier" abuse, but the limitations proposed prevent this to be abused on a massive scale, and the prices required suggest that this may not be available to a large number of players.
Summary:
Farmers get a defense, PvPers get to fight more, alternative ways to spend medals,...,fun for everyone!
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