Both the Short-Range and Long-Range units are supposed to have a bonus vs. Heavy Melee, but I've been noticing that this doesn't work out quite as you would expect. After watching hundreds of fights, I've noticed that the LR units are so weak against HM that they may as well have no bonus. In fact, (especially if the HM is getting their open ground bonus), the LR will do more damage against every other unit compared to the type of unit they are going against. It might take as many as 4 shots to kill one opponent, assuming I don't get unlucky and have shots that end up doing no damage at all, which sometimes happens if both sides aren't from the same age. In the meantime I could have killed the same guy with at most 3 shots or even two from the SR unit. You would expect an army of LR units to totally devastate an army of HM units due to their poor movement, but unless they are going to get stuck due to bad terrain this won't happen. I'm curious if anybody else seems to be having the same experience.