DeletedUser
Well I kind of like the original idea, except that it gives people who heal with diamonds an even bigger advantage than they already have when it comes to PvP towers. As it is now a non-diamond player can keep up by attacking his whole neighborhood everyday, but without the surrender option that could quickly be cut short. Either by losing their whole army or a bunch of happiness (which could decrease their battle points per fight by 20% or more). A diamond player wouldn't need to surrender, they can just heal all their troops instantly right after the battle. Allow people to heal their troops with gold/supplies and I'd agree with a retreat penalty involving happiness, otherwise it should just cost the gold/supplies to retreat. And even then it seems like a bit of a gift to diamond users.
As for the scouting system I agree that last one there is way too complicated, and doesn't really add a lot to the game. What's wrong with just looking at someones town? It's like scouting with a telescope from a hillside far away. Sure you can't tell exactly what their army is or how long their supplies have been producing but that would be giving too much away I think. It's already pretty easy to take someones most valuable stuff, making it easier for plunderers is a step backwards in my opinion.
Hate to be such a downer, but I like these systems the way they are.
As for the scouting system I agree that last one there is way too complicated, and doesn't really add a lot to the game. What's wrong with just looking at someones town? It's like scouting with a telescope from a hillside far away. Sure you can't tell exactly what their army is or how long their supplies have been producing but that would be giving too much away I think. It's already pretty easy to take someones most valuable stuff, making it easier for plunderers is a step backwards in my opinion.
Hate to be such a downer, but I like these systems the way they are.