DeletedUser100832
Proposal:
Once your guild has granted freedom to a sector in GvG, your guild cannot siege it for 10 minutes.
Have you Checked the Ideas section for the same idea posted by someone else?
briefly, yeah, it sounds sufficiently specific to not have been suggested before
Reason:
(1) It prevents a situation where the defenders are about to lose a sector, but instead of replacing defenses they try to grant freedom between sieges and re-siege themselves. It is a cheap exploit that mainly relies on having a quicker connection than your opponents and on your opponents' fighters simultaneously crashing, which tends to happen surprisingly often at key moments.
(2) It also decreases the effectiveness of the tactic of retaking your own border sectors over the calculation period at timer, which as we all know is a particularly buggy time for GvG.
In short, the main purpose is to decrease the impact of the technical aspects - bugs and speed of connection - on what is after all a strategy game.
Balance:
Tbh I don't see why most 'normal' guilds (ones who try to take and hold as many sectors as they can) would (i) need to release and retake their sectors in a short time-frame or (ii) have the sufficient goods to do so repeatedly, so I see this feature mainly hurting ghost guilds with very few sectors, which can only be a good thing. For most guilds, this change won't be noticeable.
Abuse Prevention:
I can't think of many abuses tbh.
Once your guild has granted freedom to a sector in GvG, your guild cannot siege it for 10 minutes.
Have you Checked the Ideas section for the same idea posted by someone else?
briefly, yeah, it sounds sufficiently specific to not have been suggested before
Reason:
(1) It prevents a situation where the defenders are about to lose a sector, but instead of replacing defenses they try to grant freedom between sieges and re-siege themselves. It is a cheap exploit that mainly relies on having a quicker connection than your opponents and on your opponents' fighters simultaneously crashing, which tends to happen surprisingly often at key moments.
(2) It also decreases the effectiveness of the tactic of retaking your own border sectors over the calculation period at timer, which as we all know is a particularly buggy time for GvG.
In short, the main purpose is to decrease the impact of the technical aspects - bugs and speed of connection - on what is after all a strategy game.
Balance:
Tbh I don't see why most 'normal' guilds (ones who try to take and hold as many sectors as they can) would (i) need to release and retake their sectors in a short time-frame or (ii) have the sufficient goods to do so repeatedly, so I see this feature mainly hurting ghost guilds with very few sectors, which can only be a good thing. For most guilds, this change won't be noticeable.
Abuse Prevention:
I can't think of many abuses tbh.