Andrew420
Major
whoops guess I missed that one it happens when the player in ? has been ignoredYou and the person liking it should have read better.
Considering who I am talking to I am not losing any sleep over it
whoops guess I missed that one it happens when the player in ? has been ignoredYou and the person liking it should have read better.
So in all your years of playing did you even see the developement team implement an idea like this?
Need I go on?
First you post the Idea, if they are not posted then there is no progress ever. Or should we just abandon the Ideas section altogether?
I would like to see this an event building, especially if it produced Assassins and fps.
Nice list ... wouldn't mind it ...11 upgrades
Size: 6*4
Forge points: 6
goods: 15
Attack boost: 10%
Defense boost: 10%
Healing boost: 15% (reduction time for healing units)
Recruit boost: 15% (reduction time for recruiting units)
Special ability: there is an % chance of brainwash one enemy unit (random) at the start of battle and make it own to attack other enemy units.
11 upgrades
Size: 6*4
Forge points: 6
goods: 15
Attack boost: 10%
Defense boost: 10%
Healing boost: 15% (reduction time for healing units)
Recruit boost: 15% (reduction time for recruiting units)
Special ability: there is an % chance of brainwash one enemy unit (random) at the start of battle and make it own to attack other enemy units.
We can have new type of special building... nothing is impossibleSo more of the same and something not possible?
Special buildings do not have a special ability.
So more of the same and something not possible?
What has happened in the past does not need to dictate the future.Special buildings do not have a special ability.
That is true , we can allways think of future an changes that can bring good to us all ... idea is really very well done and deserves at least our attention and constructive coments:-)))Looks that way. It seems it's not just the devs lacking imagination.
What has happened in the past does not need to dictate the future.
Enemy will lose control over one unit and that unit will attack against enemy Army.% chance of brainwash
Love it:-))) i want it now :-))Enemy will lose control over one unit and that unit will attack against enemy Army.
Enemy will lose control over one unit and that unit will attack against enemy Army.
What has happened in the past does not need to dictate the future.
I'm not an expert of the history of these assassins but were they renowned for brainwashing? I like the building and concept just not convinced by the suggested bonus/rewards.
His fearless, cold-blooded killers were called by his enemies Hashshashins, indicating that they were only brainwashed hashish abusers who followed Hassan’s orders. The legend says that he motivated them by promising a place in heaven.
That could possible be where the assassin idea come in. A random troop in the enemy force is actually 1 of your assassins in disguise who has infiltrated the enemy and reveals his true self.
Also because he is an assassin and make a surprise attack, he would automatically go 1st.
CaptainJacksparrow
nothing is impossible
.No, but if you do not learn from the past you keep repeating the same mistakes.
This building is way overpowered. He has thrown all existing bonusses in and invented one extra.
They were renown for washing their own brain.
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Exactly, so new buildings do not need to follow the same path as old ones. New mistakes can be made instead
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As an event building I agree. If it was a GB that gave different bonus increases with the levels it could maybe work.