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  • Jupiter Moon Era now taking passengers!


    Our latest era, Jupiter Moon is soon to be ready to explore! Read all about it here!

New Content Space Age: Jupiter Moon

Katesha

FoE Team
Co-Community Manager
JUP-MO.png

Dear Kings and Queens,

We are proud to present a brand-new Age — Space Age Jupiter Moon (SAJM).

The Space Age Jupiter Moon starts on 25th of April, 2022

Mankind has triumphed over energy, transportation, and nourishment. However, cosmic rays and electromagnetic radiation hinders further exploration possibilities. To solve this challenge to our species, our best minds have gotten together and found a solution.

They look to Jupiter's Moons, to the aquatic lifeforms which have developed resistance to harsh cosmic waves and radiation (in the form of a bioluminescent protective layer).

They believe through cultivating this lifeform, and splicing its exotic genes with ours, that we can better withstand space's unforgiving radiation.

However, to accomplish this, this gene needs to be refined and adjusted to our forms. Furthermore, it needs to be tested extensively. Due to the fragility of this gene, this can only be done on the Moon itself, underwater in its natural habitat.

Will you triumph in this pursuit? Join us and play Space: Age Jupiter Moon on April 25th!

Units plain.jpg



The Space Age Jupiter Moon age brings you:

  • Your own colony on the Jupiter Moon!
  • 50 main story line quests
  • 45 side quests
  • 15 recurring quests
  • 9 new Avatars
  • 10 new expansions
    • 6 premium expansions
    • 2 tech tree expansions
    • 1 campaign expansion
    • 1 Victory expansion
  • 26 new technologies to research
  • 2 new residential buildings
  • 5 new military buildings with 5 new units (+ Champion)
  • 11 Goods Buildings – 6 of which are Synthesizers
  • 2 new workshop buildings
  • 2 new culture buildings
  • 1 new decoration
  • 2 new streets
  • 1 new Great Building


The colony:

The new under-water outpost at Jupiter Moon becomes available upon researching the first technology on the Research Tree. Please keep in mind that unlocking this new technology, you will grant independence to your previous colony (Venus) and give you access to a new one (Jupiter Moon). With this transition, Venus’s outpost will be closed, but its campaign map as well as the story quests will still be available to you. Although, you will not be able to access Venus's outpost anymore, you can still produce goods from this era by unlocking Space Age: Jupiter Moon buildings from the Research Tree.

Once you reach the Space Age Jupiter Moon, your new colony will be accessible through the same Spaceport in the outskirt limits of your own city:

Space Age Jupiter Moon's Town HallSpaceport to visit your colony
H_SS_SpaceAgeJupiterMoon_Townhall2 (1).png
spaceport JM.png

Jupiter_Moon_Outpost.jpg

To obtain the new goods that will advance you through Jupiter Moon, you will need the help of your colony as always. The new goods buildings will be built in your colony during the Jupiter Moon age (as you do not yet have the possibility to synthesize them in your main city). In the same way that you needed Venus Carbon to advance through Space Age Venus, you will need Unknown DNA to refine it into the goods. Unlock the exploration sites on the campaign map to obtain Unknown DNA.


special_good_jupitermoon.png

As you know, one of the most important resources in your colony is still your Life Support. You will notice it on the upper left side of your colony and it influences your goods production.

To help your colony to become more productive and successful, you will need to place Life Support buildings like the 'Oxygen Concentrator', 'Organic Oxidator', 'Deep Aquamarine', and, 'Hydrographic Hub'.




New Great Building:

Great Building - A.I Core (5 x 5)
X_SS_SpaceAgeJupiterMoon_Landmark1.png

The A.I Core will help you and your Guild with providing some goods into the Guild treasury! Also, it will provide you some special good support! What does that mean? Well, remember how hard it was to collect all the special goods in the past …? With this Great Building, you collect more special goods in the future for a certain amount of rounds! If you have not reached the Age of Arctic Future, don't worry! You will get more supplies for your Journey!




New Units:

All units have the Keen Eye ability! This means, upon attacking they have a chance of 35% to double the damage dealt.


Glacier HikerAbyssal GliderDivision DronesCavitation TankHarpoon GrenadierChampion
UNITS_sajm_1-GLACIER%20HIKER.png
abyssal_glider (1).png
division_drones (1).png
cavitation_tank (1).png
harpoon_grenadier.png
SpaceAgeJupiterMoon_champion.png
Heavy Melee - Absorbs damage points by 2, up to a minimum of 1 damage point.Fast - This flying unit ignores the terrain while moving. It also cannot be attacked by artillery units.Light Melee - This sneaky drones will be hiding in Stealth mode in Rubble. They can only be attacked by units on adjacent hex tiles!Long Ranged (Artillery) - This unit has the bonus "blast". This means that they get a bonus to their attack value for every field closer to their target. It also ignores "stealth".Short Ranged - This unit will not be peaceful when getting attacked! He will always retaliate against attacks.Champion - Gains attack and defense bonuses when it's the only unit with Chivalry in your army.

Besides that, the Champion grants attack and defense bonuses to all friendly units when he gets killed.

Note: Please remember, that the PvP Tower Tournament only starts the week after the release.

Let us know what you think about the new era and its setting, as well as all the new content. We're looking forward to your feedback! Please post any feedback you have here.

Thank you for playing Forge of Empires!

Yours,

The Forge of Empires Team
 
Last edited:

Katesha

FoE Team
Co-Community Manager
Space: Age Jupiter Moon - Frequently Asked Questions (FAQ)

QUESTIONS​
ANSWERS​
Why is Space Age: Jupiter Moon so similar to the previous Space Ages?Space Age: Jupiter Moon continues the plot where players explore new corners of space with every Age. And while the mechanics do share similarities with the previous Ages, the look and the feel of the Ages are different every time.

However, with Ages, we always want to build something that provides a fitting backdrop for the core gameplay: where players can build a City, engage in social and PvP interactions, grow City productions, and its influence.

Indeed, it is important to note the incredible work that goes into Age design. We have gone from the cloud tops of Venus, with floating buildings, now to the watery depths of Jupiter Moon, with underwater animations — something we have not done before.

We fully recognize and respect your need for new mechanics in the game. To respond to it, we've been using Events to spice up your gameplay with new mini-games and reward buildings — Wildlife and Anniversary Events being the recent examples. In addition to this, we also work to introduce new features and quality of life improvements. And these are the primary outlets for building up the game mechanics, not necessarily the Ages themselves.

We don't know yet what the next Ages will look like, and we encourage you to give the Jupiter Moon a try, share your feedback, and participate in shaping Forge's future.
 
Last edited:

Naranique

FoE Team
Community Manager
Here you have the stats for the A.I. Core from level 1-10:
A.I. Core


Boosts
Guild Goods
Guild Goods
Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Algorithmic Core
Algorithmic Core
Boosts the first special good collections from productions after reaching Arctic Future. Boosts supplies in earlier eras instead.

#%
LevelRequires
Forge Points
Ranking Points
Guild Goods
Algorithmic Core
1100473,8751245%
2150476,1251346%
3280480,3251547%
4430486,7751649%
5570495,32518510%
6720506,12519511%
7890519,47521512%
81,050535,22522513%
91,230553,67524515%
101,390574,52525517%
 

Naranique

FoE Team
Community Manager
Also, here are the current unit stats:
AgeType
Ranking Points
Attack
Defense
Range
Movement
Attack BonusDefense BonusBoost 1Boost 2
Division Drones

Division Drones
Light Unit22,5008001,000325
Heavy Units
+400
Fast Units
+400
on rubble +100
Heavy Units
+400
Fast Units
+400
on rubble +90

Keen Eye (35%)
Stealth on Rubble
Abyssal Glider

Abyssal Glider
Fast Unit22,500850900830
Ranged Units
+400
Artillery Units
+400
on rocks +70
Ranged Units
+400
Artillery Units
+400
on rocks +110
Keen Eye (35%)Flying
Harpoon Grenadier

Harpoon Grenadier
Ranged Unit22,5008009001416
Light Units
+400
Artillery Units
+400
in craters+100
Light Units
+400
Artillery Units
+400
in craters +110
Keen Eye (35%)Contact!
Cavitation Tank

Cavitation Tank
Artillery Unit22,5008008502412
Light Units
+400
Heavy Units
+400
on hills +100
Light Units
+400
Heavy Units
+400
on hills +90
Keen Eye (35%)Blast
Glacier Hiker

Glacier Hiker
Heavy Unit22,5009001,100218
Fast Units
+400
Ranged Units
+400
Fast Units
+400
Ranged Units
+400
Keen Eye (35%)Force Field (2)
Champion

Champion
Heavy Unit23,0001,0001,500220
Fast Units
+500
Ranged Units
+550
in plains +250
Fast Units
+500
Ranged Units
+550
in plains +250
Chivalry +65Call of Duty +200
 
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