DeletedUser503
Hi all
I wrote this in response to the GVG problem question but never posted it.
These ideas are just a few of the ideas that I've had
SO...…….....
GVG and why it’s not popular
I play GVG. I used to play a lot of it and was very good at it.
Then I decided it wasn’t worth it.
Knocking down an eight-army defence, actively defending, became more and more expensive and reliant on internet speeds. It also became predictable and monotonous
Manipulation of the fixed changeover time, releasing sectors and capturing them back and attacking at 1 second after changeover turned it into a game played mostly in a narrow time window.
Guilds racing across the map to corral vast areas and then release them, surrounding with a ring of defence so no one else can get to them made the game one-sided. This can still be seen on MK where the same Guilds hold the sectors they took early on.
The other idea is to surround the landing zone, leaving later landers stuck on the beach.
Multiple landings by a Guild in one invasion is something that could look be looked at.
The any age world was a good idea, but again, dominated by a couple of Guilds.
Not being able to delete your last sector is a hostage game.
Some ideas:
Participating attackers and defender players can win bonusses/ prizes for joining in.
Introduce prizes won in GE/ quests that give a GVG advantage.
‘Annexation’ – take an unowned LZ sector.
‘Night strike’ – eliminate some defence armies in unowned LZ.
‘Sabotage’ – eliminate half/ all an attacking army/ defence army.
‘Spy’ – reveal the enemy defence armies
‘Special Forces’ – attack or defence bonus doubled.
‘Churchill’ – defence troops are replaced on one for two eliminated basis.
‘Rommel’ – attack troops are replaced on a one for two basis.
‘Market Garden’ – attack a sector two squares away belonging to the same defender.
‘Napoleon’ – Attacking Infantry troops move x2 distance.
‘Wellington’ – Defending Infantry troops double defence value
‘Nuclear’ – Destroy a defending sector that is blacked out for the rest of the game/ week
‘Pre-emptive strike’ – an actively defending Guild can attack a sector two away owned by the attacker
‘Gas attack’ – eliminates a defending army – lose Guild points for use.
‘Pigeon post’ – attacker/ defender replaces two units in an army.
And so on – ‘The Great Wall’ – ‘Sea Forts’ – ‘Armada’ – ‘Drone attack’, ‘Drone Defence’, ‘Mons Meg’, ‘Sea of Fire’, ‘The Great Mirror’, ‘Elephant’ come to mind
Vary the changeover time by +/- two hours.
Splitting a defence line means the sectors orphaned instantly lose their defence additions. (not at changeover).
Restrict the attack armies to only four rogues.
Allow an attacking Guild to have two armies attacking a sector by use of Guild Power points.
As a landing zone sector is captured, allow another LZ.
Sectors that are corralled/ stagnant should have LZ designated on a random basis.
Consideration should be given to restricting attack and defence bonuses.
The last Guild sector should be able to be deleted.
Bring in a ‘surprise/ blitzkrieg’ attack scenario that can be won capturing a sector. This allows attackers to attack and reduce the defence by X% before showing on the map.
Bring in a ‘maginot line’ defence bonus that allows X% of troops to be replaced whilst under attack.
Allow air-born troops only to attack inland on a sector not in LZ (Must be all units of army, as below)
Allow sea-born troops only to cause collateral damage to adjacent coastal area sectors owned by same Guild (two deep from coast)
Allow attacking armoured (heavy) troops only to cause much heavier damage to a capital.
Allow defence troops of artillery only to have an attack bonus to boost damage (as they are in defence and attackers are in the open)
Consider giving attached troops ‘regimental cohesion’ bonusses against unattached unit
Award bonus to attached troops successfully attacking or defending a sector.
Allow attached troops to achieve elite status by collecting points
Designate troops as attached to a particular regiment (i.e. military building) to facilitate above.
Allow proper Alliances that have to be upheld for so many weeks – the attacker/ defender uses both Guild’s power points to determine bonusses.
And so forth
RJE June 2019
I wrote this in response to the GVG problem question but never posted it.
These ideas are just a few of the ideas that I've had
SO...…….....
GVG and why it’s not popular
I play GVG. I used to play a lot of it and was very good at it.
Then I decided it wasn’t worth it.
Knocking down an eight-army defence, actively defending, became more and more expensive and reliant on internet speeds. It also became predictable and monotonous
Manipulation of the fixed changeover time, releasing sectors and capturing them back and attacking at 1 second after changeover turned it into a game played mostly in a narrow time window.
Guilds racing across the map to corral vast areas and then release them, surrounding with a ring of defence so no one else can get to them made the game one-sided. This can still be seen on MK where the same Guilds hold the sectors they took early on.
The other idea is to surround the landing zone, leaving later landers stuck on the beach.
Multiple landings by a Guild in one invasion is something that could look be looked at.
The any age world was a good idea, but again, dominated by a couple of Guilds.
Not being able to delete your last sector is a hostage game.
Some ideas:
Participating attackers and defender players can win bonusses/ prizes for joining in.
Introduce prizes won in GE/ quests that give a GVG advantage.
‘Annexation’ – take an unowned LZ sector.
‘Night strike’ – eliminate some defence armies in unowned LZ.
‘Sabotage’ – eliminate half/ all an attacking army/ defence army.
‘Spy’ – reveal the enemy defence armies
‘Special Forces’ – attack or defence bonus doubled.
‘Churchill’ – defence troops are replaced on one for two eliminated basis.
‘Rommel’ – attack troops are replaced on a one for two basis.
‘Market Garden’ – attack a sector two squares away belonging to the same defender.
‘Napoleon’ – Attacking Infantry troops move x2 distance.
‘Wellington’ – Defending Infantry troops double defence value
‘Nuclear’ – Destroy a defending sector that is blacked out for the rest of the game/ week
‘Pre-emptive strike’ – an actively defending Guild can attack a sector two away owned by the attacker
‘Gas attack’ – eliminates a defending army – lose Guild points for use.
‘Pigeon post’ – attacker/ defender replaces two units in an army.
And so on – ‘The Great Wall’ – ‘Sea Forts’ – ‘Armada’ – ‘Drone attack’, ‘Drone Defence’, ‘Mons Meg’, ‘Sea of Fire’, ‘The Great Mirror’, ‘Elephant’ come to mind
Vary the changeover time by +/- two hours.
Splitting a defence line means the sectors orphaned instantly lose their defence additions. (not at changeover).
Restrict the attack armies to only four rogues.
Allow an attacking Guild to have two armies attacking a sector by use of Guild Power points.
As a landing zone sector is captured, allow another LZ.
Sectors that are corralled/ stagnant should have LZ designated on a random basis.
Consideration should be given to restricting attack and defence bonuses.
The last Guild sector should be able to be deleted.
Bring in a ‘surprise/ blitzkrieg’ attack scenario that can be won capturing a sector. This allows attackers to attack and reduce the defence by X% before showing on the map.
Bring in a ‘maginot line’ defence bonus that allows X% of troops to be replaced whilst under attack.
Allow air-born troops only to attack inland on a sector not in LZ (Must be all units of army, as below)
Allow sea-born troops only to cause collateral damage to adjacent coastal area sectors owned by same Guild (two deep from coast)
Allow attacking armoured (heavy) troops only to cause much heavier damage to a capital.
Allow defence troops of artillery only to have an attack bonus to boost damage (as they are in defence and attackers are in the open)
Consider giving attached troops ‘regimental cohesion’ bonusses against unattached unit
Award bonus to attached troops successfully attacking or defending a sector.
Allow attached troops to achieve elite status by collecting points
Designate troops as attached to a particular regiment (i.e. military building) to facilitate above.
Allow proper Alliances that have to be upheld for so many weeks – the attacker/ defender uses both Guild’s power points to determine bonusses.
And so forth
RJE June 2019