Nat007
Private
I wanted to bring up a frustrating issue I've noticed with the PvP points algorithm. It seems that the current system penalizes players with powerful defending bonuses, resulting in fewer points for battles on the PvP arena.
Inno encourages us to build strong blue armies, but this setup creates an unfair advantage for players who prioritize attack bonuses over defense. Players with powerful towns capable of easily destroying opponents are rewarded with significantly fewer points compared to those who focus solely on attack bonuses, neglecting defense altogether.
This seems counterintuitive and discourages players from investing in defensive strategies. It's frustrating to see our efforts to build well-rounded and powerful towns go unrewarded in the PvP arena.
Here is an example from my world: player #1, a diamond farm in the Industrial Age, has low attacking bonuses but just enough for PvP and zero defending bonuses. Each fight, he is getting much more points than me. So I have to disconnect all my defending buildings when I play PvP (to get more points) and avoid install very good buildings which don't require a road connection.
I believe it's crucial for Inno to reevaluate the PvP points algorithm. It's just unfair.
Inno encourages us to build strong blue armies, but this setup creates an unfair advantage for players who prioritize attack bonuses over defense. Players with powerful towns capable of easily destroying opponents are rewarded with significantly fewer points compared to those who focus solely on attack bonuses, neglecting defense altogether.
This seems counterintuitive and discourages players from investing in defensive strategies. It's frustrating to see our efforts to build well-rounded and powerful towns go unrewarded in the PvP arena.
Here is an example from my world: player #1, a diamond farm in the Industrial Age, has low attacking bonuses but just enough for PvP and zero defending bonuses. Each fight, he is getting much more points than me. So I have to disconnect all my defending buildings when I play PvP (to get more points) and avoid install very good buildings which don't require a road connection.
I believe it's crucial for Inno to reevaluate the PvP points algorithm. It's just unfair.