DeletedUser110529
Once again, i have noticed that you blindly lead our attacking units to unrecoverable destruction. please give us an option of spying on a neighbor just like it is done in reality. we cant continue to attack blindly, knowing a neighbor's army strength will enable a person plan before attacking as it should be.
Not to give the attacker too many advantages, there should be a price paid to discover a spy unit (which should come in types and levels, like the army itself) say 5 forge points, if you like, there should be a price to be paid before spying is initiated.
successful spying however depends on the strength of one's spying unit. Hence, they could be discovered and destroyed by the defending army, leaving the attacker with no idea of the defending units and the resources stationed there.
Not to give the attacker too many advantages, there should be a price paid to discover a spy unit (which should come in types and levels, like the army itself) say 5 forge points, if you like, there should be a price to be paid before spying is initiated.
successful spying however depends on the strength of one's spying unit. Hence, they could be discovered and destroyed by the defending army, leaving the attacker with no idea of the defending units and the resources stationed there.
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