If you want to treat this game like elvenar, that's your business, but war is very much a part of this game and you will have it forced upon you at some point.FoE is not a wargame - and saying that everyone has to engage in war whether they like it or not is simply wrong.
if you are the only one who opts out of hood change and everyone else gets a new hood, don't you end up in a new hood ?
And the next step will be: 'Don't add anyone to my 'hood, just filter others out' so they can eventually play the game without the threat of being attacked, and have zero resistance to winning every tower.if you are the only one who opts out of hood change and everyone else gets a new hood, don't you end up in a new hood ?
I'm having a hard time understanding, why is it you don't like neighborhood shuffles? They keep people from sitting in one place too long, growing past the rest of their 'hood to the point where no one presents a challenge.
A game without combat is one thing, but FoE is a wargame. To leave people sit, week after week, growing stronger to where they can overpower weak neighbors is not a good way to keep people engaged. I myself was just at the top of a very unbalanced 'hood, I was end of colonial/beginning industrial before I got shuffled out, the rest of the 'hood? Late middle. Had I been a dick about it I could have made them all miserable.
And the next step will be: 'Don't add anyone to my 'hood, just filter others out' so they can eventually play the game without the threat of being attacked, and have zero resistance to winning every tower.
hahaha, so true
but look at the reasons, why would you wanna stay in a hood in the first place?
Obviously, because you found one, where you are safe
or/and you have found a mix of people, who can help you the most in advancement through trades right?
Now think about it from not yours, but their viewpoint. Maybe you found the right place, but it's the opposite for others.
So the answer to the question is pretty simple, to keep the game balanced for everyone, you need random changes. This way sometimes it's better, sometimes it's worst, but most importantly it's the same for everyone.
Or, you could, do GE, get unattached units and set them to defense, then later build St. Basils and Deal Castle and voila, peaceful player is no worse off than the rest of us on defense.
That's a whole other can of worms right there, and one frequently being discussed, seeing as the map AI is just as smart as us in regards to target priority but the city defense AI apparently sniffed glue in botschool. I do that when attacking players or in GE, but never province sectors because they will laugh all the way past your rogues and murder you.The "defending" troops ALWAYS attack ALL of the rogues
- Agreed, random changes are fine, but not every two weeks. I have managed to make friends with some frequent plunderers and that was due to trying diplomacy and reasoning. To keep doing this every two weeks is tedious and exhausting. I play elvenar and whilst not as developed as FoE, you can opt out of changes there and exist in peace. Arguably, FoE is by far more complex than elvenar. Modern users sadly (I try to say this respectfully!) have little patience, being used to instantaneous gratification when pressing buttons. As I play (and I know, I am not the only one) FoE for relaxation after work, constant hassle and changes are not welcome.
You have a point in there; arguably, it must be difficult. However, my solution (of course it could create unforeseen issues) has always been:Ah I see, so you just wanna make the change less frequent. Well I don't have anything against that, but I think this question goes deeper. I mean how frequent the changes probably depends on many factors, only the devs see the true composition of players, their habits, how much time they spend here etc. I guess they could look into it, and change it accordingly if needed!