DeletedUser5026
Proposal: Event history should specify which building was motivated or polished.
Have you checked the forums for the same or similar idea: Yep, the current Ideas forum does not have anything similar, and I can't remember about the old one.
Reason: Well, I am thinking that it will be handy to know who motivated or polished which building because
Example 1: Someone polished a bath so that I achieve enthusiastic citizens, I can drop the person a msg and say "Hey, thanks for polishing my bath, I really needed that"
Example 2: Someone motivated a hut, but I needed supplies, I can drop the person a msg and say "Hey, I need supplies more urgently than coins, do you mind motivating my hunter next time?"
Details: At the moment, the Event History window reports motivation / polishing as "XXXXX has motivated/polished one of your buildings." My proposal is for it to state exactly which building was polished, e.g. "XXXXX has motivated your hut."
Visual Aids: Not available.
Balance/Abuse Prevention: Not that I can think of. If one keeps logging on and off, and constantly checking event history and the game map, it can be deduced who motivated/polished which building, but this simplifies the matter. I do not think it's particularly game breaking, though I'm not sure about the amount of additional work needed to implement it.
Have you checked the forums for the same or similar idea: Yep, the current Ideas forum does not have anything similar, and I can't remember about the old one.
Reason: Well, I am thinking that it will be handy to know who motivated or polished which building because
Example 1: Someone polished a bath so that I achieve enthusiastic citizens, I can drop the person a msg and say "Hey, thanks for polishing my bath, I really needed that"
Example 2: Someone motivated a hut, but I needed supplies, I can drop the person a msg and say "Hey, I need supplies more urgently than coins, do you mind motivating my hunter next time?"
Details: At the moment, the Event History window reports motivation / polishing as "XXXXX has motivated/polished one of your buildings." My proposal is for it to state exactly which building was polished, e.g. "XXXXX has motivated your hut."
Visual Aids: Not available.
Balance/Abuse Prevention: Not that I can think of. If one keeps logging on and off, and constantly checking event history and the game map, it can be deduced who motivated/polished which building, but this simplifies the matter. I do not think it's particularly game breaking, though I'm not sure about the amount of additional work needed to implement it.