Glide.
Private
Proposal:
Make rogues scale their damage and range in accordance with age: for example an Iron Age rogue deals 25 damage, while a SAJM one has 1200 damage. Pre-1.5 scaling age rogues have 14 range, post-1.5 rogues have 21 range (14*1.5)
Have you checked the forums for the same or similar idea:
Yes, I wasn't able to find anything in a brief search of the EN forums, Apologies if it has already been suggested.
Reason:
Rogues, in earlier ages, have 100 damage, much higher than the 10s of IA or even the 30s of LMA and have good range. However, in higher ages with 1.5 battlefield scaling and units dealing hundreds of damage, the Rogue loses its ability to deal incredible damage, like in earlier ages.
Details:
Make each rogue deal approximately 2x damage compared to the light unit of their age, increase their range by 1.5 after the battlefield scaling.
Visual Aids:
Balance/Abuse Prevention:
Rogues are already the most versatile and useful unit in the game, if this makes them too powerful, it may not be a good idea. On the other hand, it makes maunal battles much more appealing. Also, I have decreased rogue damage in lower ages, which should make it not violate the do not suggest list.
Make rogues scale their damage and range in accordance with age: for example an Iron Age rogue deals 25 damage, while a SAJM one has 1200 damage. Pre-1.5 scaling age rogues have 14 range, post-1.5 rogues have 21 range (14*1.5)
Have you checked the forums for the same or similar idea:
Yes, I wasn't able to find anything in a brief search of the EN forums, Apologies if it has already been suggested.
Reason:
Rogues, in earlier ages, have 100 damage, much higher than the 10s of IA or even the 30s of LMA and have good range. However, in higher ages with 1.5 battlefield scaling and units dealing hundreds of damage, the Rogue loses its ability to deal incredible damage, like in earlier ages.
Details:
Make each rogue deal approximately 2x damage compared to the light unit of their age, increase their range by 1.5 after the battlefield scaling.
Visual Aids:
Balance/Abuse Prevention:
Rogues are already the most versatile and useful unit in the game, if this makes them too powerful, it may not be a good idea. On the other hand, it makes maunal battles much more appealing. Also, I have decreased rogue damage in lower ages, which should make it not violate the do not suggest list.