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Fixed: "Last Stand" bugs.

DeletedUser3157

  • World: EN5
  • Browser and Version:´FF 21.0
  • Overview of the bug:
    Started doing the InA bonus content fights today and noticed the new units in Canada with the cool "Last Stand" special. Anyways 2 issues with it.

    First is the display issue of the attack/defense value not updating "in real time" during the battle when you hover over the unit in the unit bar. You can see in the damages that unit grows stronger, but only post battle you can see how strong it finally became. I assume this one is well known though after this time.

    Second problem is that "Last stand"effects all units of the defender, including the regular InA units when there are occasinally a few in the mix. Meaning if you kill off like 6 brave warriors and 2 breach loaders for last, the breaches will actually be super strong, like 56/45 without even military bonus. Now I'm not sure if it is meant to work like this or not. But there is a bug either way because the damage estimator does not include normal InA units having that last stand bonus active. So for example with the BL above, it will still estimate u making it 8-9 damage, while actually you will only make it like 5 damage or whatever. I witnessed the bug in 2 fights: first where I killed 6 units with last stand and left 2 howlitzers for last. They were super strong and most of my blows made less damage than the minimum estimated. And in the other fight where again killed 6 with last stand and left 2 breach loaders for last. My 70 offense jaegers(150% military bonus) made 5 damage shots on both BLs :P
  • Screenshots: N/A
  • How often this occurs: N/A
  • Urgency: 4/10
  • Preventative Actions: N/A
  • Summary: N/A
  • I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: No
  • Have you tried fixing it by using methods listed in the thread pinned to the top of this forum: No
 

DeletedUser

yeah I have noticed both of these things too. It won't even display the proper damage range for the non-last stand having units that are getting the boost either. I know this is not a hard number, but when 5 attacks in a row fall below that range, something is wrong
 

DeletedUser3157

I have no way of testing right now if the bug has been fixed or not. But I have not noticed it mentioned in recient changelogs nor has it been moved to "confirmed" or anything, so I'm topping it just in case it has been missed.
 

DeletedUser

Can anyone else confirm that they also experience this bug?
 

DeletedUser

I better set this to fixed ;)

(as of changelog 1.05, to be released in a few days ^^)
 
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