DeletedUser
Proposal
Make the neighborhoods much larger, but the limit the actions a player can make in a day.
Reason
Larger, more flexible neighborhoods would remove a lot of the imbalances that occur in the current system, things like getting stuck with a lot of guild members or being way behind the rest of the players in progression. It would encourage a lot more interaction in general, and add a new level of social strategy to the game.
Details
1. The new neighborhood size would be around 160 players, give or take. It wouldn't have to be exact, I think a range of 120-200 would be about right. There could be situations where they would have to go higher, but the more the better with this idea. Now that they are splitting up 'hoods this should be easily possible. There would be a good range of points/progression in each neighborhood, just like it is now.
2. Players would be limited to only 80 neighborhood actions (attacking or pol/mot) per day (Guilds/friends list would stay the same). The action counter would reset at midnight server time, refilling to 80 no matter how many actions were used the previous day. There would still be a 24 hour cooldown on each player you interact with.
3.Players would be able to attack anyone they want, but could only plunder towns that are within 2 ages above or below them. So a Progressive era city could only plunder as low as a Colonial age city. If you attack lower than that, you would get the battle points but give up any option to plunder.
Summary
Although there may currently be restrictions that prevent this from happening, I hope it can be considered as a long term goal for the game. This is just the basic idea, I will add to it as people give feedback.
Thanks for looking
Make the neighborhoods much larger, but the limit the actions a player can make in a day.
Reason
Larger, more flexible neighborhoods would remove a lot of the imbalances that occur in the current system, things like getting stuck with a lot of guild members or being way behind the rest of the players in progression. It would encourage a lot more interaction in general, and add a new level of social strategy to the game.
Details
1. The new neighborhood size would be around 160 players, give or take. It wouldn't have to be exact, I think a range of 120-200 would be about right. There could be situations where they would have to go higher, but the more the better with this idea. Now that they are splitting up 'hoods this should be easily possible. There would be a good range of points/progression in each neighborhood, just like it is now.
2. Players would be limited to only 80 neighborhood actions (attacking or pol/mot) per day (Guilds/friends list would stay the same). The action counter would reset at midnight server time, refilling to 80 no matter how many actions were used the previous day. There would still be a 24 hour cooldown on each player you interact with.
3.Players would be able to attack anyone they want, but could only plunder towns that are within 2 ages above or below them. So a Progressive era city could only plunder as low as a Colonial age city. If you attack lower than that, you would get the battle points but give up any option to plunder.
Summary
Although there may currently be restrictions that prevent this from happening, I hope it can be considered as a long term goal for the game. This is just the basic idea, I will add to it as people give feedback.
Thanks for looking
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