DeletedUser446
A lot of the progress is dependent on the number of hours that an individual is willing to spend playing each day/week. With our group, many of the more active players are hitting the PvP hard and are generally picking on the weaker players.
These factors will severely impact the casual player. After 6 days on Brigard, our group has a super users that has 3x the points that I do and I am among the more active players. A full 20 players have zero points and just over 40% have less than 1,000. There are another 20% with less than 10,000 points.
This disparity makes the game less interesting for everyone. Two potential solutions come to mind, but would involve the ability to move players into new groups. It would add to the overhead, but could keep a lot more players involved.
First suggestion: Ask new players about their expected online time with a simple low, medium, high time range option (slightly overlapping with values ranges shown) and place them in compatible groups. If they exceed/fail to meet a slightly larger weekly range , warn them that they will be moved up/down. After 3rd warning of the same type in 6 weeks, move them.
Second suggestion. Move players at regular intervals (weekly?) based on points.
These factors will severely impact the casual player. After 6 days on Brigard, our group has a super users that has 3x the points that I do and I am among the more active players. A full 20 players have zero points and just over 40% have less than 1,000. There are another 20% with less than 10,000 points.
This disparity makes the game less interesting for everyone. Two potential solutions come to mind, but would involve the ability to move players into new groups. It would add to the overhead, but could keep a lot more players involved.
First suggestion: Ask new players about their expected online time with a simple low, medium, high time range option (slightly overlapping with values ranges shown) and place them in compatible groups. If they exceed/fail to meet a slightly larger weekly range , warn them that they will be moved up/down. After 3rd warning of the same type in 6 weeks, move them.
Second suggestion. Move players at regular intervals (weekly?) based on points.