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Identifying Specific Military Camps and their Units

DeletedUser110621

It`s great that military units acquired via quests or as bonuses are identified as ùnaccompanied units & that a slash across the corner differentiates them from our own units (which are trained in our camps). However, even this could be improved by having our own units identified according to which camp they belong to. For example, if I have 3 sniper camps and go into a battle with 8 snipers it would be nice to know which snipers belong to camp_1, which belong to camp_2, and which belong to camp_3. I could then manouver them accordingly, sending in one sniper from each camp in the first wave and one sniper from each camp in the 2nd wave. If all units in the first wave are killed, then the retraining could occur in all three camps simultaneously. As it is now, it is unknown which unit belongs to which camp -- so it is possible that the three units that get killed could belong to the same camp, making the retraining take place in sequence over the entire day. Soldiers and machines in real armies are identified according to their units, so our units and machines should also be identifiable. This is easily done by extending the slash concept. A numeral such as 1, 2 and 3 could appear on the slash to show that the unit is from camp 1, 2 or 3. Unaccompanied units could have a 0 or a U on the slash. Of course, reprogramming would have to occur to ensure that our camps get numbered as we build them. The number could be shown on the pop up that appears when we click on a specific camp. This concept would allow players to manage their armies strategically in order to minimize retraining time, allowing them to re-engage the enemy earlier than current conditions permit.
 
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