DeletedUser
I've spent hours reading post after post, thread after thread, complaining either about being plundered or about those people complaining about being plundered ('plunderees' and 'plunderers,' respectively.) Well, after reading numerous ideas and suggestions to either change or dismantle the plundering system altogether, a light bulb went off in my head. Somewhat inspired by a suggestions posted by astar in http://forum.en.forgeofempires.com/showthread.php?6703-Goods-plundering/page5, I think that it might be worth thinking about a way to limit plundering to those who like plundering and/or don't mind being plundered for one reason or another, while keeping more... peaceable players from that mess (and I don't say 'mess' as a bad things; some people really like gettin' messy.)
The idea that I thought up was that, perhaps, there ought to be a button of some sort that essentially protects a player from being plundered on the player's HUD. Now, by activating this, that player would no longer be able to engage in battle, consequently being unable to plunder, as well. Now, notice how I just said that it would prevent the player from being plundered, but left out being attacked. Since being attacked, on its own, really doesn't do any harm, the 'protected' player should still be able to be attacked.
Let me give an example:
Player 1 is sick of being plundered and clicks the proposed button on their HUD. Other players can no longer plunder them.
Player 1 can no longer attack, or, consequently, plunder their neighbors, but NPCs are naturally fair game.
Player 2 attacks player 1 and wins; player 2 gets the normal points for defeating player 1's defense, contributing to their tournament score.
Player 2 does not get the option to plunder player 1, despite having breached player 1's defenses.
With this system, players who focus on military might and enjoy the competition of tournaments can still attack all of the neighbors around them, advancing them in the tournaments, but simply can no longer plunder players who choose to opt out of the fighting element. In a way, players who choose to be exempt from being plundered would also pay a price by no longer being able to attack or plunder their neighbors. I think this would balance things a little better. Naturally, this button would be togglable so that, at any time, a player can turn off the protection and once again be able to fully participate in fighting and plundering while also being vulnerable to plundering. It could also be a very useful strategy for people who are away; for instance, it could be a safety measure for when people are sleeping or offline to guarantee they don't get plundered while they're away. However, when they become active once again, if they want to battle and plunder, they turn it back on and once again become vulnerable to plundering while they're active.
I'd like to hear other opinions. This is not a way to somewhat 'nerf' the plundering system or an intermediary to take plundering away altogether. I just think that this could be an effective way to make both sides happy. It wouldn't be such a broad 'fix' as many people have proposed, effecting pretty much anyone and everyone indiscriminately, or through large groups (protecting stone age players, bronze age players, and iron age only, as I've seen has been proposed.) This method would make it so that only those who don't want to be plundered can choose not to be plundered, whereas everyone else is fair game. And by limiting the players who don't want to be plundered by taking away their ability to both attack and plunder their neighbors, it would also discourage players from abusing it so that they're invincible but also wreaking havoc on others. The non-destructive, non-frustrating aspects are left intact (protected players can still be attacked, just not plundered.) The destructive, frustrating aspects are removed (players who don't want to be plundered can opt to not be plundered) while balanced (they cannot attack or plunder while they are protected.)
The idea that I thought up was that, perhaps, there ought to be a button of some sort that essentially protects a player from being plundered on the player's HUD. Now, by activating this, that player would no longer be able to engage in battle, consequently being unable to plunder, as well. Now, notice how I just said that it would prevent the player from being plundered, but left out being attacked. Since being attacked, on its own, really doesn't do any harm, the 'protected' player should still be able to be attacked.
Let me give an example:
Player 1 is sick of being plundered and clicks the proposed button on their HUD. Other players can no longer plunder them.
Player 1 can no longer attack, or, consequently, plunder their neighbors, but NPCs are naturally fair game.
Player 2 attacks player 1 and wins; player 2 gets the normal points for defeating player 1's defense, contributing to their tournament score.
Player 2 does not get the option to plunder player 1, despite having breached player 1's defenses.
With this system, players who focus on military might and enjoy the competition of tournaments can still attack all of the neighbors around them, advancing them in the tournaments, but simply can no longer plunder players who choose to opt out of the fighting element. In a way, players who choose to be exempt from being plundered would also pay a price by no longer being able to attack or plunder their neighbors. I think this would balance things a little better. Naturally, this button would be togglable so that, at any time, a player can turn off the protection and once again be able to fully participate in fighting and plundering while also being vulnerable to plundering. It could also be a very useful strategy for people who are away; for instance, it could be a safety measure for when people are sleeping or offline to guarantee they don't get plundered while they're away. However, when they become active once again, if they want to battle and plunder, they turn it back on and once again become vulnerable to plundering while they're active.
I'd like to hear other opinions. This is not a way to somewhat 'nerf' the plundering system or an intermediary to take plundering away altogether. I just think that this could be an effective way to make both sides happy. It wouldn't be such a broad 'fix' as many people have proposed, effecting pretty much anyone and everyone indiscriminately, or through large groups (protecting stone age players, bronze age players, and iron age only, as I've seen has been proposed.) This method would make it so that only those who don't want to be plundered can choose not to be plundered, whereas everyone else is fair game. And by limiting the players who don't want to be plundered by taking away their ability to both attack and plunder their neighbors, it would also discourage players from abusing it so that they're invincible but also wreaking havoc on others. The non-destructive, non-frustrating aspects are left intact (protected players can still be attacked, just not plundered.) The destructive, frustrating aspects are removed (players who don't want to be plundered can opt to not be plundered) while balanced (they cannot attack or plunder while they are protected.)
Last edited by a moderator: