DeletedUser13082
HQ cannot be granted freedom however removing all defence from the HQ sector means the sector returns to an NPC sector and the HQ is put onto another sector owned by the guild. There are now guilds leap frogging from one sector to another to work their way inland with very cheap siege costs by taking a second sector and then releasing HQ so they can continue forward. If a HQ sector can't be granted freedom then why can it be freed simply by removing the defences. This has opened up a ridiculous loophole for guilds to exploit.
Surely this has to be a bug and would be classed as bug abuse and, therefore, against the rules?
The above quote shows that this IS rule breaking. This may not be classed as a bug but it is a fault. Rules have been broken and players have knowingly exploited a fault.
Surely this has to be a bug and would be classed as bug abuse and, therefore, against the rules?
10.2 It is prohibited to exploit bugs or faults in the games' programming and in the course of the game which could represent an advantage for the User for personal and/or third party purposes. Should the User discover any bugs, he/she must notify InnoGames without delay. As far as the player has derived benefits herefrom, these - as far as possible - shall be reimbursed. If the bugs or errors were intentionally exploited, this can lead to a termination of the Licensing Agreement and a deletion of the account.
The above quote shows that this IS rule breaking. This may not be classed as a bug but it is a fault. Rules have been broken and players have knowingly exploited a fault.
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