numbrcrunchr
Master Corporal
In regards to hitting the aid button, I'm wondering if the game has an algorithm in deciding the priority of which buildings are aided (polivated), or is it truly random?
Sorry mate that is an inappropriate comment for a moderator. I select my buildings very carefully in view of their combined FP and attack/defense boosts efficiency per square. 1x1 buildings like Tree of Vitality, Granny Aurora or Sparkstorm can be very efficient in that respect. It’s just very annoying when these get aided (just because they produce fragments) ahead of larger buildings that produce a lot more FPs.Could also be because of your silly choice of buildings.
One thing to remember too - what you feel are the 'important' stats or characteristics of a building are not necessarily the same as what other players have (or the developers had in mind). There are also many farmers, or Auction House 'controllers', so for them, their top aid priority would be Goods production. And for those players that are not interested in the fighting side of the game, well then the attack/defense is nearly meaningless to them.Sorry mate that is an inappropriate comment for a moderator. I select my buildings very carefully in view of their combined FP and attack/defense boosts efficiency per square. 1x1 buildings like Tree of Vitality, Granny Aurora or Sparkstorm can be very efficient in that respect. It’s just very annoying when these get aided (just because they produce fragments) ahead of larger buildings that produce a lot more FPs.
My city produces 3210 FPs per day and my att/def stats are 3168/2337. Silly choice of buildings?
Point well taken. Should have said: ‘Fragments as top priority is debatable’. Could indeed depend on the type of fragments, which of course is subjective, as you say.One thing to remember too - what you feel are the 'important' stats or characteristics of a building are not necessarily the same as what other players have (or the developers had in mind). There are also many farmers, or Auction House 'controllers', so for them, their top aid priority would be Goods production. And for those players that are not interested in the fighting side of the game, well then the attack/defense is nearly meaningless to them.
So - while the reply you were given above was very poorly done, fragments for some players (and possibly game developers) is what could be felt to be of higher priority. So even yourself saying that the Fragments as top priority makes no sense - was also poorly said.
The game and buildings have changed a lot, but I don't think Aid priority has been revisited. And maybe it needs to be revised. But like so many other things that are patch-worked into the game, it's not well considered how new mechanics fits with other things in the game, i.e. we're still waiting for the ridiculous 10-20-30% for 24 hours defense boosts in the tavern to be revised to fit the 2023 game instead of the 2016 game they were designed for.Something has changed, so you are commenting on something that does not fully apply anymore.
Yes - agree with others - not the sort of tone I'd expect from a mod (even if using the same adjective as the OP). It's not a silly choice - it's just a choice. How about simply "That's something we can take into account when deciding what to build".Could also be because of your silly choice of buildings.