DeletedUser4799
It was well accepted by community that, ghost guilds can do great damage without using much of goods. Now with removing units costs you give more benefit to ghost guilds.
So now player can not return to home guild for some 7 days only, but he/she can ghost guild for example to do damage and/or gain I think unfair PvP points.
Thus to reduce this ghost guild-ing I suggest:
a) for players above ind age bring back the cost of units to place a siege (so like it was before, just now low age players will not be affected, but high ranked advanced players will not benefit from it).
Sure you can discuss age from where it should start, but I guess the limit is already in game since from ind age and above defense slots boost in HQ is the same, that is why I suggest industrial age and above.
b) I suggest to implement minimum number of players of given age to allow guild to access GvG map.
I think guild should have at least 5 players of the age, that players would like to enter in GvG.
For example guild with 10 iron age players 3 EMA players and 1 PME player should not be able to enter PME GvG, but freely can enter iron age.
Same time if guild has 0 player of iron age and has 5 players in PME guild can enter only PME GvG and can not enter in any other age gvg map.
I think this number 5 is important and sure we can discuss it can be increased or no. What is my point is to stop 1 -2 even 4 players for solely private reasons go to GvG map and destroy what 40+ players builded in ages.
Thank you very much for your time on reading and future questions and comments.
kind regards,
Dahich
So now player can not return to home guild for some 7 days only, but he/she can ghost guild for example to do damage and/or gain I think unfair PvP points.
Thus to reduce this ghost guild-ing I suggest:
a) for players above ind age bring back the cost of units to place a siege (so like it was before, just now low age players will not be affected, but high ranked advanced players will not benefit from it).
Sure you can discuss age from where it should start, but I guess the limit is already in game since from ind age and above defense slots boost in HQ is the same, that is why I suggest industrial age and above.
b) I suggest to implement minimum number of players of given age to allow guild to access GvG map.
I think guild should have at least 5 players of the age, that players would like to enter in GvG.
For example guild with 10 iron age players 3 EMA players and 1 PME player should not be able to enter PME GvG, but freely can enter iron age.
Same time if guild has 0 player of iron age and has 5 players in PME guild can enter only PME GvG and can not enter in any other age gvg map.
I think this number 5 is important and sure we can discuss it can be increased or no. What is my point is to stop 1 -2 even 4 players for solely private reasons go to GvG map and destroy what 40+ players builded in ages.
Thank you very much for your time on reading and future questions and comments.
kind regards,
Dahich