DeletedUser108179
Every sector surrounding a map should be a LZ, and always visible and possible to take. If big guilds preserve those areas and keep them hidden, they shouldn't complain smaller guilds retort to "ghosting" or whatever.Not all landing zones have guilds on them. Some cannot be taken till a sector next to them is taken and this where the bigger guilds are taking advantage as they stop short ensuring those landing zones never become open.
Both are tactics in a warfare, if one allowed (keep LZ's closed) then the other tactics should be equally. Open the LZ's first if ghosting should be stopped. In all wars there have been guerilla tactics, so why there is such moaning about the ghosting - funny to say the least.
I am for:
remove landing zones totally from the game
and all sectors can be attacked ... no hiding in the middle of the map with only NAPs around
this also would reduce abusive play when guilds release sectors where only they can attack to get points
remove landing zones and they will never be safe again
because GvG is not about being safe:
it is about fighting (real not fake points battles) to keep or get sectors
That is long long overdue !!
Where ever sectors of a land are excluded from warfare, why and what for ?
If not all sectors of a map, then the absolute least would be open each and every sector surrounding a map being a LZ, AND be visible to take any time. No more hiding and protecting and doing the release-take repeats for points (which I call cheating). Waiting time for fighting when changing guilds should be abolished - where got such a nonsense ? ... There is enough waiting time in the game for building troops etc
GvG is a pillar in the branding of FoE - revive it and make it fun again.
(Better than adding a Tavern with doing 140 x 2 clicks for some silver, to say the least - this is Facebook games nonsense)
ALL (!!) border sectors of any map should be LZ's, open and accessible at any time.Proposal
To make landing zones open from the start.
Reason
At the moment some landing zones are open whilst others are locked. This allows the guilds that get there faster to lock up areas of the map for months. Keeping smaller guilds off the map whilst the larger guilds progress.
Balance
This would provide balance between the guilds.
Abuse Prevention
Erm read above
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